ASHEN – 22 Minutes of Gameplay Demo (Gamescom 2018)

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Watch at: 00:00 / 00:00:20ashin is an open-world action RPGfeaturing stamina based combat andpassive multiplayer your journey startsin a dark world that suddenly becomesfilled with lights and you quickly learnyour goal is to find and protect thesource of lightWatch at: 00:20 / 00:40your first task leads you to a vagrantfaction which you will need to defeat toWatch at: 00:40 / 01:00eventually found your townWatch at: 01:00 / 01:20Watch at: 01:20 / 01:40give me my hammer so I might restore thebeat of this silent heart does theSpartan virtual stone bind your spiritto this placeWatch at: 01:40 / 02:00Watch at: 02:00 / 02:20your town will function as your homebase and as you help characters in theworld they will start moving into yourtown there will build houses and theywill offer you crafting services thatmeans every time you come back to townyour town might have grown in differentWatch at: 02:20 / 02:40waysthroughout the game your town representsyour progression and who you've chosento complete quests for out in the worldsome of the crafting options you can getWatch at: 02:40 / 03:00access to include potion crafting withand upgrading and a special talismancrafting option which will give youaccess to various different bonuseswe really want players to buildrelationships with the characters wedesigned and so when you send out on thequests these characters actually joinWatch at: 03:00 / 03:20you this is where passive multiplayercomes into play you might be runningaround the world and run into thecharacters you are doing a quest for butthis might actually be another player tokeep players immersed the other playerwill always appear as one of the questgivers this means you won't be able tosee the other players equipment orWatch at: 03:20 / 03:40character customization there are nochat systems in the game and we reallywant players to focus on thepersonalities and stories of these questgivers it is also entirely possible thatplayers run into each other andimmediately go their separate ways thesebrief encounters is also important tobuilding meaningful relationships withWatch at: 03:40 / 04:00our characters this doesn't mean you canonly play ashen in multiplayer whenthere is no multiplayer connection to befound an AI actually takes over thesequest givers and the experience staysthe sameWatch at: 04:00 / 04:20Watch at: 04:20 / 04:40throughout the game you'll need the helpWatch at: 04:40 / 05:00of a companion whether it's anotherplayer or an AI to reach secret areas orentered angeles as you progress throughthe story they run through differentenvironments fight stronger encountersand see giant creatures like the giantthe essaouira flying around the worldWatch at: 05:00 / 05:20Watch at: 05:20 / 05:40[Music]there are two major factions in actionon the one hand you have the listeners afaction of giants who build monolithicstructures and worship their nature onWatch at: 05:40 / 06:00the other hand you have the nefarious ofprestigious human faction with a twistedKingWatch at: 06:00 / 06:20because Ashwin has a stamina basedcombat system we focused on making thecontrols as responsive as possible causelets you manage your actions in a funway in all kinds of situationsWatch at: 06:20 / 06:40Watch at: 06:40 / 07:00not everything you encounter in actionWatch at: 07:00 / 07:20is hosta they are passive creaturesthroughout the world like roamers aswellas quest push you further through thegame you learn more and more about thehistory of the world and how itcollapsed you'll learn the historyWatch at: 07:20 / 07:40through rich environments and the manyNPCs you encounter on your journeysencounters out in the world become morecomplicated as you progress withambushes melee and ranged combat to keepyou on your toesWatch at: 07:40 / 08:00Watch at: 08:00 / 08:20the secrets hidden all over the worldand you have some special mechanicsavailable to find them all like SPEAtravel when you explore you might finddifferent types of gear and rearWatch at: 08:20 / 08:40crafting materials which you can takeback to your town to upgrade weapons forinstance the world is massive and whatbetter way to travel around than flyingon the back of a baby dice auraWatch at: 08:40 / 09:00ashin doesn't have a traditionalleveling system or experience system soall your power will come from the itemsyou craft and unlock as you becomeWatch at: 09:00 / 09:20stronger you'll be able to completelarger dungeons throughout the game anddefeat the giant bosses that awaits atthe very end of these dungeonsWatch at: 09:20 / 09:40light is an important mechanic in ashenWatch at: 09:40 / 10:00and you'll often find yourself exploringdark environments with your trustyLanternWatch at: 10:00 / 10:20Watch at: 10:20 / 10:40dungeons also offer tons of areas toWatch at: 10:40 / 11:00Watch at: 11:00 / 11:20explore and beautiful vistas looking outover the worldWatch at: 11:20 / 11:40big open open world it has passivemultiplayer so when you head into thisworldyou don't necessarily have to like headinto a lobby to meet up with yourfriends or anything like that you justkind of like get into the game and startWatch at: 11:40 / 12:00playing and someone was like run alongand start playing with you oh the otherstuff that's going on is that we havestamina based combats so you'll see thiskind of high-risk high-rewardanimation based combat kind of going onwhich is a great sort of like catalystfor the team play that that we havegoing on where you can see like two twoguys going at it right now where they'reWatch at: 12:00 / 12:20trying to try to beat up some somevagrants that are that are lookingaround this area is that their officialname are you like giving them anadjective you're describing them asvagrants that's an exit okay so yeah I'msure these are so just kind of likedisparate people that did a lift becauseum what sort of happened here is this isthe first time there's been any naturallight in this world it's been a darkplace for for ages and the lights justWatch at: 12:20 / 12:40blossomed into the world and you'rerunning out there but this these peoplethat have been kind of like just justmaking it by in the dark this whole timeand when you come across really tootrusting of you you know I just putsomething together and I want you totalk about maybe I did and I want you totalk a little bit about it most most ifWatch at: 12:40 / 13:00not all of the human looking charactershave our semi faceless oh yeah now I'mnothing to do with that darker somethinglike that please go ahead I'll let youoh you tell me about it it's look it'snot necessarily like a genetic geneticthing or anything like their faces it'sWatch at: 13:00 / 13:20more of a stylistic thing okay wherethey don't but you know our choice to dothat we had two reasons and it's goodgood when these things sort of cometogether from multiple angles but um thefirst one was just that when you meetanother person since you a lot of timejust meeting strangers who run past youto not judge them by face value is aWatch at: 13:20 / 13:40general thing okaydead that we wanted to cut in instill inthe game right from the ground up andthat was interesting because you knowlike I think no matter how much we triedto do stylized faces when I charactersand we played around with a lot of a lotof things there was no way that ourartists wouldn't kind of infuse a bit ofa bit of meaning a bit of character intothat withoutWatch at: 13:40 / 14:00as wanting to necessarily write when youwant black players to run past eachother decide whether they want to playwith each other based on how that otherperson plays but this is really how theylook and the other side of it was alsojust that the way we build - and wasvery much from the outside in like wherea lot of times what we'd do is look at aWatch at: 14:00 / 14:20character and like make this reallyiconic character and then build a worldaround them whereas actually we kind ofbuilt the world's best and it's almostlike if you look at like like a reallyamazing painting of an environment thecharacters can be quite small andthey're quite minimalist within thatwhole very complex thing and so we feltthat by pulling our characters back aWatch at: 14:20 / 14:40little bit it kind of like if you justsit back and look at screenshots ofashin they sit very well with looking atthe environment and kind of just beingabsorbed in this world oh yeahabsolutelywhere do you draw influences from beforethis game like as I was looking moreabout it people can't help but mentionsouls born right but I imagine like youguys want a piece of any pie like soulsWatch at: 14:40 / 15:00before - but I mean people call Soulsborn any title like Nintendogs as soulsborn to people but when you look at agame like this what what influences didyou draw to create this there's so manyyou know like certainly a journey was abig influence just from those likeabsolutely genuine experiences you hadfrom like somebody moving past you in anatural way choosing whether you want toWatch at: 15:00 / 15:20hang out with them on art and then justlight a life yeah exactly exactly likereal life so that was definitely a bigthing for ussuperbrothers sword-and-sorcery is it isan amazing influence just for theiramazing amazing art style and kind oflooking at what's achievable in thismedium of games you know like oh andWatch at: 15:20 / 15:40where we can take the look of a thingI'm certainly looking at things likeDark Souls like you know they're they'veabsolutely like pioneered the genre ofstamina based combat so to even becompared to them in any way to be honestis humbling I which which is amazing forus speaking to the story which is whatam I like I love a good story and I likeWatch at: 15:40 / 16:00games that have had lore and that canstuff how do youthe lore and the story get revealed tothe player sure so what we would haveseen before this area that we're in nowyou would actually see you would startout in a dark world without any lightand you move towards this mountain onthe on the horizon which is explodingWatch at: 16:00 / 16:19and so as you get to closer to itexplodes and you fall down you land inthis in this area and so essentiallywhat that is is a Phoenix myth we're inages past there was a Phoenix that kindof landed in the area of the universewhere you are and but it was dying itwas kind of taking his last dyingbreaths and its last few breaths thoseWatch at: 16:19 / 16:40were the first three ages of light inthe world but it breathed those breathsand then it died and that's where theworld has been in this like it manyareas of darkness since then so peoplehave kind of like learned to survive inthis kind of very brutal world but whenyou start this game it's just as thePhoenix is starting to be reborn so it'sWatch at: 16:40 / 17:00kind of getting reborn out of the ashthat is this world and your job is totry and find it try and protected fromforces of the dark that are probablyactually trying to revert the world towhat its natural state would be okay ifall things all things being fair but foryou as a human in this world like thelight is very valuable so you want toWatch at: 17:00 / 17:20protect it well that what we're thinkingabout as far as variety in apparel armorweaponry and things like that how deepdoes it go there's a ton of stuff thatyou can do I mean like you knowparticularly like looking at weaponryfor example one of the big things for usis that players should be able to choosea weapon that feels good to them so likethe ton of weapons that just haveWatch at: 17:20 / 17:40different animation types that you knowwith whether it's that they're sort ofrole-playing something that you get moreof a drunken master sort of feel to itor if it's a weapon that lets you likehit stuff and do back flat backflipslike kind of meshed into the wholeattack sequence or if it's just like agiant club that you want to like hammeraway at things there's a ton of stuffWatch at: 17:40 / 18:00there as well as yeah like I mean armorsand things like that just how playerscustomized themselves it's so importantlike the guys write likes s die andthings like that we don't necessarilyactually so like an interesting thing wedid right at the start and I supposethat it's similar to like removing thefaces for us was with that we made itthat they're like we just decided dayone we're not putting soin this game and there was literallyWatch at: 18:00 / 18:20because we just didn't want to go to theabsolute goatee we wanted to make surethat our designers had to be original inthis sort of the shapes that areanimated animators are making as theirenemy as the animating things theycouldn't do sort of sort of the triedand true stuff that they actually neededto think about it so we've got a lot ofSpears a lot of axes and a lot of clubsWatch at: 18:20 / 18:40in the game and those three kind ofweapon types are very varied as wellthat like we know some of the clubsmight not necessarily look at 100% likeclubs but that's kind of the archetypesthat we've gone for on a scale of hellokitty - broken controller how how hardis the game hard it's a good questionWatch at: 18:40 / 19:00though because we get a lot of questionslike physically relating to Dark Soulsand like souls like stuff they're sureit's like is it at that level ofdifficulty and my answers a little bitcomplex for this because the game hasbeen designed from the ground up forco-op everything is balanced or co-opWatch at: 19:00 / 19:20and you're playing with another personlike a just as you can see here they'regoing into a dungeon someone else isjoining him in there so there's notnecessarily if you play it by yourselfit's probably even slightly harder thanthose games but oh wow okay if you slayit together with someone else it'seasier so like a lot more accessible andWatch at: 19:20 / 19:40so but at the same time it's not likeyou don't just cut through like a knifethrough butter it's like the balancecurve is very much towards two playersbut what is amazing about that is likeour super hardcore players like we'vegot perks that you can like sort ofcustomize your character with and stufflike that and a lot of them are actuallygeared towards people who don't want toplay with other people so they want thatWatch at: 19:40 / 20:00hardcore experience sure yes so likethey're ones for example where like thatdungeon door you can open it solo youdon't need another person and so that'sthe people who are just like you knowwhat I don't need somebody to help meout with this dungeon but at the sametime as I say the game is absolutelybalanced like that sort of thing wherehe just helped to screened out with thisspider crab thing called a scag which isWatch at: 20:00 / 20:20pinned his buddy if you go and hit herto the like unpin him and you know so itmakes the whole the whole thing easierfrom from the the unpinning to this sortof stuff here where he's getting revivedby his friendso if you're playing with by yourselfyou can't necessarily do that but we dohave like major game-changing perks asWatch at: 20:20 / 20:40well like there's one that if you do dielike that and you're by yourself you'llcrawl out of your own body as this likedesiccated Wraith creature and be ableto keep on going for just like one moretry as you go further yeah that's sickthere's a ton of options for likecustomization of the type of play stylethat you want to do and what we reallyhope is that that means that likeWatch at: 20:40 / 21:00players who are more intimidated by umthe souls like difficulty can play withtheir friends and kind of get through itand enjoy the story and enjoy the worldthat we've made but then the people whowant that like super hardcore experiencecan absolutely get it to Hannibal's canhave fun too now if you wanted is itautomatically co-op with another personWatch at: 21:00 / 21:20or can you can you like get an AI orsomething like that to help you that's areally great question because right nowwhat's happened here because we've gotone person behind the scenes hereplaying today this is AI that's hoppingin with himokay so behind the scenes I matchmakingdecides like you know you haven't heardof brained like try to connect you toconnecting and ages like you'resomewhere else that's that that's kindWatch at: 21:20 / 21:40of like far away from other people orsomething and it'll it they pop in withyou having and they did this orprogrammed to act just like a playerlike you'll even see this AI if we doget far enough in the boss fight thefirst time he'll give he'll get hit downby that AoE in the second time he learnsand he moves away from it oh reallyoh that's sort of stuff like that thathappens that they start to react toWatch at: 21:40 / 22:00things and enact quite interestingly butyeah absolutely and then even on top ofthat we've got more options for playerslike customizing the way they want toplay because you can just turn off likeI never want to see air in my gamebecause I only want to play with playersoptions or I never want to see playersin my game I only want to play with AIor stuff like that you can do so likeWatch at: 22:00 / 22:20everybody gets the full experience aswell as being excellent man well thankyou very much for showing me the gamethe gamethe dark is older than the lightat last a day dawned and we rose withWatch at: 22:20 / 22:40this first light but that light was abetrayal only fleetingin its wake the night returns claimed usWatch at: 22:40 / 23:00after lifetimes the light grows againfaint and bong[Music]Watch at: 23:00 / 23:20[Music]rather than just survive in the dockthis rebirth will end our wanderingWatch at: 23:20 / 23:40Watch at: 23:40 / 24:00you

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  1. Man the salty Ps owners are funny. I have a ps4 xbox and switch. Right now I am playing God of war it is a good game. Breath of the wild good game. This looks good also. I do not know why people get caught up in consoles wars. It is stupid all 3 systems have some great games to play. So do not have congratulate

  2. This project, reviewed with certain attention, not to mention that most of the people who will play this game are youngs!
    The first thing that leaves an awkward feeling that implies sadness, although it's a pure piece of fictional intention, is that these characters, as i see most of them, have no eyes, no mouth, no nose…
    Certainly few of them don't pay many interests in these "Little Details"
    I don't know what the founder of Ashen had in mind when they designed the phisycal aspects of these characters!
    But, by any means, if the idea was of that someone's past, any act of tragedy experienced in the past or seen by the producer and/or by any of he's relatives, to be implied on a fictional game and in proccess to be delivered on the store's shelves promped to be bought from thousands if not millions of people, to play this atrocious cruelties/tragedies!
    8:38 i understand that perhaps its still a work in progress, but actually the purpose of that dragon is to show how wonderful it would be to fly it around this "Huge World" and adding some hours more to the gameplay instead of showing some dragon''s sequences and just selecting the map, pointing the desired destination and that's done?!

  3. Animations look very unpolished and ugly, Budget I presume. It looks too much like absolver they should do something about that but hopefully this game looks actually fun compared to absolver

  4. Great game so far, but holy shit the matriarch's dungeon or whatever its called is absolutely relentless. I beat DS2, DS3, Bloodborne and I'm halfway through DS1, but that dungeon is just a gauntlet

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