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    Darksiders Warmastered Edition | APOCALYPTIC Walkthrough – All Trophies/Achievements | #1

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    A return to one of my favorite action adventure games of the last console generation. Darksiders is a love letter to many of the games from my childhood and teenage years. Influences from games such as The Legend of Zelda: Ocarina of Time, Legacy of Kain: Soul Reaver, Devil May Cry, God of War, and even Warhammer 40K can be seen and felt all over this games aesthetic and gameplay presentation and I LOVE IT!

    In the eyes of some, this game can be seen as negatively derivative and to others a love letter to games of the past. To myself, Darksiders is UNIQUELY derivative. It never tries to hide it's influences. There is no shame. Instead, it embraces its shared DNA and infuses it with its own unique lore which itself is a mishmash of known and unknown religious characters and iconography mixed with what you could call OCs (in good fun, of course).

    So yeah, Darksiders takes a bunch of stuff from a bunch of different games, media, and religions, puts it in a blender, infuses its own creativity into it and comes out with something amazing. Its an ambitious and unique franchise that probably should have flopped, but managed not to and surprisingly, I've seen games such as God of War 4 borrow quite a few concepts from it and its sequel.

    Years away from the game have only made me appreciate it more, because what at first glance appears to be a safe cherrypicking of ideas and concepts for known hits reveals itself to be a passion project that has survived even the destruction of a publisher and closing of a development studio. The folks who conceptualized and designed Darksiders are putting love into this IP and I can't blame them for not wanting to reinvent the wheel to do so. And beyond all that, these games are do damn solid and technically sound. #2 loses much of the structure that #1 had but takes so many more risks to create something fairly unique with its melding of the action/platforming genre and looting. Which is another of the ideas God of War 4 has borrowed from it. But hey, good ideas are good ideas, something the developers at Vigil and Gunfire Games know a little something about.

    Darksiders #1
    Trophies and Achievements Collected:
    Open Air Parking Achievement - 8:32
    Death Dealer Achievement - 46:30
    To Move a Mountain Achievement - 55:10

    Weapons and Items Collected:
    Chaoseater - 25:37 (in cutscene 25:13)
    Blade Geyser - 25:46
    Earthcaller - 55:26 (in-cutscene 54:25)
    Hoardseeker for Crossroads - 46:40
    Soul Chest (+100) - 47:12
    Soul Chest (+100) - 50:58
    Soul Chest (+100) - 52:50

    Story Scenes:
    2:23 - Intro scene and backstory
    3:51 - Ends times on Earth
    5:56 - War lands on Earth and is attacked by demons
    8:58 - Angels attack War
    9:50 - War loses his powers after hearing a horn blast
    15:25 - Enter Abaddon and Straga
    20:43 - Aftermath of War's intervention
    21:33 - War's revival and trial
    28:08 - Charred Council send War to Earth with a mission
    28:49 - Arrival
    44:40 - Inroduction to Vulgrim
    54:23 - Vulgrim provides some answers

    Comments:
    Clarifying my point about horror in the series from 6:00. It's not the last time horror is implemented in the series from a stylistic standpoint. The whole series plays with horror imagery. But my point here is the emphasis on the weakness of mankind here and how they are powerless to stop the invading demons. The whole scene gives a horror movie feel which the remainder of the series lacks ... until you play vanilla Darksiders 3 on Apocalyptic. Only then will you feel like a human for the first time.
    16:30 - War's right hand is much bigger than his left because of an incident between War and his siblings a while back. The situation is chronicled in either the Darksiders comic or novelization. In summary, War's arm was cut from his body by Death and later replaced with a metal one. Details are found in the official material.

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    1. A return to one of my favorite action adventure games of the last console generation. Darksiders is a love letter to many of the games from my childhood and teenage years. Influences from games such as The Legend of Zelda: Ocarina of Time, Legacy of Kain: Soul Reaver, Devil May Cry, God of War, and even Warhammer 40K can be seen and felt all over this games aesthetic and gameplay presentation and I LOVE IT! In the eyes of some, this game can be seen as negatively derivative and to others a love letter to games of the past. To myself, Darksiders is UNIQUELY derivative. It never tries to hide it's influences. There is no shame. Instead, it embraces its shared DNA and infuses it with its own unique lore which itself is a mishmash of known and unknown religious characters and iconography mixed with what you could call OCs (in good fun, of course). So yeah, Darksiders takes a bunch of stuff from a bunch of different games, media, and religions, puts it in a blender, infuses its own creativity into it and comes out with something amazing. Its an ambitious and unique franchise that probably should have flopped, but managed not to and surprisingly, I've seen games such as God of War 4 borrow quite a few concepts from it and its sequel. Years away from the game have only made me appreciate it more, because what at first glance appears to be a safe cherrypicking of ideas and concepts for known hits reveals itself to be a passion project that has survived even the destruction of a publisher and closing of a development studio. The folks who conceptualized and designed Darksiders are putting love into this IP and I can't blame them for not wanting to reinvent the wheel to do so. And beyond all that, these games are do damn solid and technically sound. #2 loses much of the structure that #1 had but takes so many more risks to create something fairly unique with its melding of the action/platforming genre and looting. Which is another of the ideas God of War 4 has borrowed from it. But hey, good ideas are good ideas, something the developers at Vigil and Gunfire Games know a little something about.

    2. Trophies and Achievements Collected:
      Open Air Parking Achievement – 8:32
      Death Dealer Achievement – 46:30
      To Move a Mountain Achievement – 55:10

      Weapons and Items Collected:
      Chaoseater – 25:37 (in cutscene 25:13)
      Blade Geyser – 25:46
      Earthcaller – 55:26 (in-cutscene 54:25)
      Hoardseeker for Crossroads – 46:40
      Soul Chest (+100) – 47:12
      Soul Chest (+100) – 50:58
      Soul Chest (+100) – 52:50

      The Story So Far:
      Heaven and Hell #fightforever but the Charred Council gets involved to create some balance and an actual end to the fighting. To facilitate that, a third power, the kingdom of man is given protection from these two sides due to its relative infancy. That was the plan, anyway. Somehow, things go off the rails as a war between angels and demons breaks out on Earth in a crowded cityscape. It's no small skirmish either. It's a damning sight that looks like the end times.

      After traversing through the chaotic streets of a wartorn city, War comes across a gigantic stone golem laying in the street and is then accosted by angels and demons alike. War bests every foe until a mighty horn sounds triggering something inside of the horseman of the red horse. War finds himself sapped of much of his power, but he endeavors to press on through the streets eventually coming across a massive demon named Straga who's engaged in a battle with angelic generals from heaven.

      The battle between heaven and hell intensifies, with casualties rapidly growing on both sides. War poses a question to Abaddon, the leader of the angels, but Abaddon is perplexed by War's appearance here while War is perplexed by Abaddon's presence and the growing chaos of the scene. Abaddon is then plucked from the air by the imposing Straga and smashed between the demon's fingers like a common housefly. After engaging Straga and getting the best of the demon for a period of time, War leaves a lasting mark on him by taking of his eyes. War is ready to strike another blow until the horn sounds yet again, robbing him of even more power. Straga seizes this opportunity by seizing War in his hand and squeezing the life out of him. War resists as much as he can, but it is inevitable, he is crushed and killed.

      About a century later, War is revived at the proverbial feet of the Charred Council. They charge him with breaking the pact, a sacred covenant, prematurely as well as aiding demon-kind. As such, the destruction of mankind has been laid at War's feet. After making his case and stating the facts of what he witnessed, War offers to go back to the Earth to find out who was responsible for the early apocalypse. The council takes him up on his offer but dispatches a Watcher with War, a demon subservient to the council. The demon is magically bound to War's right hand, able to summon itself whenever it pleases. The Watcher establishes a pecking order and both War and the shadowy demon are whisked away to Earth, the former kingdom of man once War claims his Chaoseater blade from a nearby petestal.

      On Earth, War finds mankind wiped out and turned into ghastly abominations, mere husks of their former selves. Here, War is tasked with finding the demonic mechant Vulgrim, who can provide the weakened horseman with arcane items that could prove useful on his journey. After meeting Vulgrim and offering him souls, he points War and Watcher in the direction of The Destroyer's tower which is where he promises War will find the source of the Destroyer's power along with answers. The merchant also points out that War is clearly too weak and wouldn't be able to reach the tower anyway due to it being shrouded by demonic magic. Vulgrim promises more should War provide more souls to him.

      After providing the necessary souls to Vulgrim, he gives War an arcane artifact known as the Earthcaller which should allow War to pass the ancient stone gates in his path. Vulgrim also tells War to seek out a demon named Samael whose prison is just past the gate. He informs that Samael was once close in power to the Dark Prince, a threat even. Samael is said to not be an ally of The Destroyer.

      *Story Scenes: *
      2:23 – Intro scene and backstory
      3:51 – Ends times on Earth
      5:56 – War lands on Earth and is attacked by demons
      8:58 – Angels attack War
      9:50 – War loses his powers after hearing a horn blast
      15:25 – Enter Abaddon and Straga
      20:43 – Aftermath of War's intervention
      21:33 – War's revival and trial
      28:08 – Charred Council send War to Earth with a mission
      28:49 – Arrival
      44:40 – Inroduction to Vulgrim
      54:23 – Vulgrim provides some answers

      Comments:
      Clarifying my point about horror in the series from 6:00. It's not the last time horror is implemented in the series from a stylistic standpoint. The whole series plays with horror imagery. But my point here is the emphasis on the weakness of mankind here and how they are powerless to stop the invading demons. The whole scene gives a horror movie feel which the remainder of the series lacks … until you play vanilla Darksiders 3 on Apocalyptic. Only then will you feel like a human for the first time.

      16:30 – War's right hand is much bigger than his left because of an incident between War and his siblings a while back. The situation is chronicled in either the Darksiders comic or novelization. In summary, War's arm was cut from his body by Death and later replaced with a metal one. Details are found in the official material.

    3. Yo, thanks for this guide, I'm starting this game for the first time on PS4. At the beginning it's easier to target the helicopter by pressing R3 (right stick for those who wouldn't know lol), I mean, you guys have to anticipate his trajectory a little to be sure to destroy it.

    4. The Story So Far:
      Heaven and Hell #fightforever but the Charred Council gets involved to create some balance and an actual end to the fighting. To facilitate that, a third power, the kingdom of man is given protection from these two sides due to its relative infancy. That was the plan, anyway. Somehow, things go off the rails as a war between angels and demons breaks out on Earth in a crowded cityscape. It's no small skirmish either. It's a damning sight that looks like the end times.

      After traversing through the chaotic streets of a wartorn city, War comes across a gigantic stone golem laying in the street and is then accosted by angels and demons alike. War bests every foe until a mighty horn sounds triggering something inside of the horseman of the red horse. War finds himself sapped of much of his power, but he endeavors to press on through the streets eventually coming across a massive demon named Straga who's engaged in a battle with angelic generals from heaven.

      The battle between heaven and hell intensifies, with casualties rapidly growing on both sides. War poses a question to Abaddon, the leader of the angels, but Abaddon appears perplexed by War's appearance here while War is perplexed by Abaddon's presence and the growing chaos of the scene. Abaddon is then plucked from the air by the imposing Straga and smashed between the demon's fingers like a common housefly. After engaging Straga and getting the best of the demon for a period of time, War leaves a lasting mark on him by taking of his eyes. War is ready to strike another blow until the horn sounds yet again, robbing him of even more power. Straga seizes this opportunity by seizing War in his hand and squeezing the life out of him. War resists as much as he can, but it is inevitable, he is crushed between the demon's gigantic fingers and killed.

      About a century later, War is revived at the proverbial feet of the Charred Council. They charge him with breaking the pact, a sacred covenant, prematurely as well as aiding demon-kind. As such, the destruction of mankind has been laid at War's feet. After making his case and stating the facts of what he witnessed, War offers to go back to the Earth to find out who was responsible for the early apocalypse. The council takes him up on his offer but dispatches a Watcher with War, a demon subservient to the council. The demon is magically bound to War's right hand, able to summon itself whenever it pleases. The Watcher establishes a pecking order with himself calling the shots but after War claims his Chaoseater blade from a nearby petestal, both War and the shadowy demon are whisked away to Earth, the former kingdom of man.

      On Earth, War finds mankind wiped out and turned into ghastly abominations, mere husks of their former selves, mindless and with no humanity remaining. Here, War is tasked with finding the demonic mechant Vulgrim, who can provide the weakened horseman with arcane items that could prove useful on his journey. After meeting Vulgrim and offering him the souls War's collected from nearby demons and undead humans, the merchant points War and Watcher in the direction of The Destroyer's tower which is where he promises War will find the source of the Destroyer's power along with answers. The merchant also points out that War is clearly too weak and wouldn't be able to reach the tower anyway due to it being shrouded by demonic magic. Vulgrim promises more should War provide more souls to him.

      After providing the necessary souls to Vulgrim, he gives War an arcane artifact known as the Earthcaller which should allow War to pass the ancient stone gates in his path. Vulgrim also tells War to seek out a demon named Samael whose prison is just past the gate. He informs that Samael was once close in power to the Dark Prince, a threat even. Samael is said to not be an ally of The Destroyer.

    5. Story Scenes:
      2:23 – Intro scene and backstory
      3:51 – Ends times on Earth
      5:56 – War lands on Earth and is attacked by demons
      8:58 – Angels attack War
      9:50 – War loses his powers after hearing a horn blast
      15:25 – Enter Abaddon and Straga
      20:43 – Aftermath of War's intervention
      21:33 – War's revival and trial
      28:08 – Charred Council send War to Earth with a mission
      28:49 – Arrival
      44:40 – Inroduction to Vulgrim
      54:23 – Vulgrim provides some answers

    6. Comments:
      Clarifying my point about horror in the series from 6:00. It's not the last time horror is implemented in the series from a stylistic standpoint. The whole series plays with horror imagery. But my point here is the emphasis on the weakness of mankind here and how they are powerless to stop the invading demons. The whole scene gives a horror movie feel which the remainder of the series lacks … until you play vanilla Darksiders 3 on Apocalyptic. Only then will you feel like a human for the first time.

      16:30 – War's right hand is much bigger than his left because of an incident between War and his siblings a while back. The situation is chronicled in either the Darksiders comic or novelization. In summary, War's arm was cut from his body by Death and later replaced with a metal one. Details are found in the official material.

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