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SearchThisVideo: Getting Started with Mudbox Tutorial

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Watch video at 00:00
let's begin by getting an overview of
the interface and how to quickly get
started working in Mudbox 2011 so as we
open up a new scene will be presented
with a welcome screen asking us what we
want to do now if we were a new Mudbox
user just getting started there are a
number of small movies that will help
you get started in any of these
different aspects of Mudbox
ok we also have the ability to click
through to the Mudbox community which
we'll talk about in a second in the
second section we have a number of
starting points that we can use and
these are meshes that are provided by
Autodesk with my box so that we can
begin sculpting very quickly we've got a
basic head we've got a car a human body
the plane is going to be useful for some
things that were going to be doing later
so we have a number of these meshes that
we can actually start with and if you
click on any of these they'll load right
into your mud box scene we also on the
right have the ability to open an
existing file that we may have and we'll
also have our recent files listed here
on the right if we don't want to see
this when we start up a new scene all we
have to do is check these buttons ok
let's go ahead and close this window and
let's take a look at the interface of
Mudbox here so right now you'll see that
there's a large 3d viewport which we're
going to be able to use to see our model
to do our sculpting to do all of our
work in ok we have a menu bar at the top
we have a few tabs up here on our
viewport then we have a few tabs over
here and properties down here and then
we have some trays along the bottom so
let's go ahead and take a look at what's
going on with all of this in the
interface so along the top we have our
menus so we have File which gives us the
ability to open new scenes to open
existing scenes saving our scenes we
also have the ability to send our
geometry to Maya so that option is in
here and we'll look at that a little bit
later on also exporting our images and
texture files to photoshop you can do
that here as well and also importing
geometry and exporting so and we also
have our recent files listed in here as
well under edit we have options for
selecting different aspects of our scene
for locking it so that we whatever we do
doesn't affect those objects or faces
and then also freezing it's kind of
thing we'll look at that a little bit
later as well next is create and this is
going to allow us to create cameras
lights also under mesh you'll see that
these are the same meshes that we saw
listed earlier also we can create new
materials and also create selection sets
under mesh this is where we're going to
be working with our subdivisions so
that's really the power of Mudbox is the
ability to subdivide our mesh into the
millions of polygons and then do our
sculpting on those high-resolution
meshes and here's where we're going to
find some of the options for that also a
new option that will look at flatten to
UV space as well next is curves which
will allow you to create and manipulate
curves display is going to allow us to
hide objects to show different objects
change the display of the geometry in
the 3d view turn off the gradient

Watch video from 03:00 - 6:00

background things like that Maps will
allow us to extract normal maps
displacement maps the new vector
displacement maps ambient occlusion maps
and then also sculpt geometry using
those maps so that's going to be found
here we can create new operations for
that well look at that again later on
render we've got the ability to save a
screen image I'll also record a movie do
you want to record what you're working
on also creating a turntable movie you
can do that as well windows we have the
ability to look at our hotkeys I go to
preferences open up any of these trays
or properties at separate windows and
then under help we have the ability to
go of course to the my box help and get
take a look at you know one of the terms
that we're not familiar with and and
find a little bit more about one of the
tools that are giving you some issues
maybe so there's a lot of options in
here to be able to seek out that help
and we'll look at the community in just
a second so as we move down we'll look
at the the 3d view here and the 3d view
we can hold down alt to just move around
with the middle mouse button rotate with
the left mouse button push in and out
with the right mouse button so the
navigations are going to be pretty
familiar to you probably now next we'll
look at the UV view so these are showing
our UV tiles so when we have geometry in
here we'll be able to see those UVs here
in our UV view the image browser will
allow us to load up folders and look at
different images so let's go ahead and
look at will open up a directory here
so here's our textures folder we can see
that we have images over here on the
Left we click on those and we can see
those we can also load those in as
stamps and stencils and we'll look at
that in a little bit but this gives us
the ability to look at all the images
that we may be using for textures for
those stamps and for those stencils and
things like that
alright the next tab is going to be the
Mudbox community and this is a great
place to kind of interact with other
artists we also have the ability to go
in and download or upload stamps
stencils base meshes a lot of different
things that we may need to integrate
into our workflow we can also upload our
own
there are also galleries that we can
upload our images to you can look at
what other artists are doing so you can
also look at some user generated
tutorials maybe create your own and
upload those as well so this is a great
place to go to kind of interact with
other Mudbox artists and see what's
going on in the Mudbox community and
that's integrated here right into my box
so that's kind of nice as well okay
let's go ahead and move on to this area
of the interface and here we're going to
see our object list and this is kind of
you know kind of like an outliner or a
hyper graph or any where we where you
might be able to see your different
objects listed out so you can see we
have a few cameras in our scene we have
a light we have a material don't have
any geometry yet you can click on all of
these and you can see that that brings
up the properties for those down here in
this tab okay so we can select any of
these objects and the same thing goes

Watch video from 06:00 - 9:00

for the material we can see all our
material properties as well all right
over here we have layers so this is
where we're gonna have our sculpt and
paint layers and we'll talk about
sculpting layers and paint layers a
little bit later on but it's just think
of paint layers is just kind of the
different images and channels that we
may be using for texture painting can
have several color images that we use
for our texture and blend those together
and so this is where all of those layers
will be will be listed and we'll look at
that obviously later and then sculpting
layers we can have sculpted detail
contained within a layer that we can
modify as well viewport filters it's
going to be more for the on-target
presentation and that is
when we sculpt them when we paint we
want to have the environment as close as
possible to the final outcome so if we
know that we're going to be rendering in
a specific with specific lights in a
specific environment we can start to use
our viewport filters and some of the
other on target aspects of my box to
really get the environment as close as
possible to our final outcome so that
when we're painting up our textures and
doing all of that we're not surprised
when we go in and add the different
lights and it looks completely different
we want it to look as close as possible
when we sculpt it to the final product
so that's going to be in here we can
activate those just by clicking these
and well look at those later okay as I
said these are the properties down here
at the bottom are our sculpting painting
posing and select and move tools so
these are all of our tool trays over
here on the left okay and then we have a
number of other trays on the right so we
have our sculpting tools which is what
we're going to be using to actually
sculpt the high-resolution geometry
there are a number of tools here that
we'll look at next are the paint tools
which we'll be using to paint our
textures there's some new image
adjustment tools here that will be
useful for us to modify existing
textures we have the new pose tools
which will allow us to really quickly
get our model into a nice pose or even
just deform the geometry in different
ways that may be a little bit easier
using these tools and then we also have
the Select and move tools which will
allow us to manipulate objects as a
whole and also select different faces
okay on the right we have some more
trays here we have the stamp tray which
will allow us to modify our sculpting
and painting tools using different
images as stamps stencils are similar
but we'll be using those to actually
paint through instead of using that
along our stroke the fall-off will
affect will we can affect our brush
stroke there with the fall-off and see
we can have a sharper fall-off or a more
gradual fall off so there are a lot of
different follow ups that we can use and
those will be we can find out over here
on our properties as well that we can
modify those and then we have some
presets material presets that we can
drop on lighting presets that we can use
and we can save out our own presets as
well and then we have camera bookmarks
which if we have a specific angle that
we have on our model we can go
and bookmark that so we can get right
back to it okay so that's a quick
rundown of the interface here in Mudbox

Watch video from 09:00 - 12:00

we talked a little bit about community
and about getting help if we need it
let's go ahead and start to bring in
some geometry so for our project we're
going to be doing a little project with
the t-rex to illustrate some of the
existing features of Mudbox
so the pre-existing features as well as
some of the new features in Mudbox 2011
so to bring in some geometry we can go
ahead and go to create mesh and to bring
in one of the starting points this is
where we'll go and we'll go ahead and
grab the t-rex okay it's going to load
that up into the scene
now there are different ways that we can
look at this geometry if we right click
here in the view you can see that we
have smooth shade on if we want to just
view the flat lighting you can turn that
on if we want to view the wireframe we
can turn that on you can also hit W to
toggle that and that will show us the
wireframe so you can see he's a fairly
low resolution mesh okay we can also
choose to turn the lighting off okay we
can turn the grid on or off okay so
there are a number of different options
for displaying our geometry okay
now we're going to be using this t-rex
as our project this has a great topology
has great UVs and it's going to work
really well for us as we go through and
look at some of these new features okay
so what we need to do now is to
subdivide our geometry right now we
don't really have a lot of options when
sculpting because of the low resolution
okay we can only move each of these
points and we're not really going to be
get getting much detail there
so to subdivide our geometry we can go
up to mesh add new subdivision level if
we go into the options we can actually I
go ahead and undo that can actually page
down to get back to the lowest level if
we want to get rid of the highest level
we can go ahead and go down to delete
highest level right here and it says
we're on the active level so there's no
more so we're back down to our lowest
level now if we take a look at the UVs
we can see those located here in our UV
view
if we want to turn on the options for
add new subdivision level we can go in
here we can subdivide our UV smooth our
you v's if we want to and that will set
that for any additional levels that you
add so beyond
clicking that subdivide up here we can
also hit shift D to subdivide this will
give us information on how many polygons
we have in our new level we can also go
into the object list find our t-rex and
by hitting the plus over here we're able
to now see which level we're on and how
many faces that level contains okay you
can subdivide again and you can see our
polygon count is going up and the
wireframe is getting more dense as we go
okay so now that we've got our
subdivision levels set up we can go up
and down like I said we can go page down
to go back down to our lowest level and
we can page up to go to our highest

Watch video from 12:00 - 15:00

level and it will tell you this is our
highest level so if you want to go any
higher you need to hit shift D to
subdivide that okay
so now that we've got our t-rex
subdivided the next thing we want to do
is to look at some of the basics of
sculpting as we start to work on our
project so in the next lesson we'll look
at some of the sculpt tools and we'll
using some different sections of this
t-rex we'll use some of these different
tools to get some different effects and
just show you how you can get started
doing the sculpting for our project so
we'll do that in the next lesson

To quickly get started working in Mudbox, we'll first go over the user interface and how to maneuver around to achieve an efficient workflow.

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Comment (0)

  1. My model just comes up black, like void of all colour and texture. I've tried fiddling with the colours and lighting, and tried restarting the program, but nothing seems to work. Help!

  2. hey when I start the model with it default texture its one color so I cant see if the model is changing whyle in the videos I see it has like brighter and darker values on them whyle mine don't

  3. I have a question about camera: how do I rotate it for precice angle? For example I want to rotate 45 degrees on X and 30 on Z (and then save the bookmark)

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