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  • Hollow Knight vs. Silksong ► Gameplay Comparison

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    Watch at: 00:00 / 00:00:20indie world gamescom multiple nintendodirect announcements have all come andpassed and despite our unwaveringoptimism there is stillno sight of our dearly beloved truly astar-crossed fade it seemsplease join these sad aimless littlegrubsin a ceremonious display of grief forour ill-fatedWatch at: 00:20 / 00:40sequel to beokay that's enough instead of takingtime to continue my hollow knightambience series or my weird boss tipsseriesor my totally original challenge runseries that takes zero percentWatch at: 00:40 / 01:00inspiration from any other entity onthis platform no seriously i promisei've decided to just recycle a videotopic i've already covered like threetimes and serve it piping hot to youhollow heads on a plastic middle schoollunch trayyep we're taking that one 20-minutesilkson gameplay showcase from well overa year ago and we're just gonna roll upthe tube and squeeze the last few dropsWatch at: 01:00 / 01:20of ever living life out of that[ __ ] like sensodyne toothpastealso this is my reminder to you that youhaven't brushed your teeth in a week andthe inside of your mouth smells like anelephant giving birth soplease go and do thatWatch at: 01:20 / 01:40since hornet is able to utilize amoveset based on the speedand acrobatics it makes sense that thiswould be conducive toa different level design with morespaced out architecture andplatforming challenges that kind ofcomplement her abilitiesi've mentioned this in other videosWatch at: 01:40 / 02:00prior to this one butjust to reiterate you really can tella lot about the nature of a biome inhollow knight due to its architecturehow soft or sharp the background detailsare the harshness of the color schemebeing usedand other things as well i think thebest example of thisin hollow knight would be the soft andWatch at: 02:00 / 02:20rounded level designin the resting grounds or the city tocommunicate this comforting sense ofpeace orfamiliarity contrasted by the reallyjagged andaggressive architecture in biomes likedeep nest or the white palacenow if we are to take this premise andapply it to what we've seen so far inWatch at: 02:20 / 02:40silksong we canactually make some pretty educatedassumptions on what the game'sprogression could look likebased on how each biome is designed itmakes plenty of sense that the mossgrotto is the game's very firstarea because everything seems lush andgreen and friendly and nothing's tryingto eat your face offto my knowledge whereas a later levelWatch at: 02:40 / 03:00like the deep docks uses more rigidmetallic design with lots of factoryambienceand more environmental hazards the boneforestis absolutely flooded with environmentalhazards and aggressive platformingwhich to me contextualizes it as a latergame areain the location where hornet isWatch at: 03:00 / 03:20receiving this abilityyou can see sharper and more jaggedarchitecture surrounding the screenwhich might be indicative that whateverthis scene isit might not happen until much later onin the game's plot or or i could just beoverthinking the whole design thing likeusual andnone of what i'm saying will even beWatch at: 03:20 / 03:40close to truei guess we'll find outin hollow knight we could enhance ourknight's abilities with charmspaler and spell upgrades and in silksong it looks like these various toolsshown here on the ui are serving analmost identical purpose there are a fewWatch at: 03:40 / 04:00differences in how these areimplemented namely the crust scene hereon the left portion of the inventoryand the crest we see being brought uphere in the gameplay showcase issomething calleda wanderer's crest and it has room forone tool or trinket or secret powerwhatever thing from each color categoryWatch at: 04:00 / 04:20this leads me to believe the creststhemselves can be found throughout farloom and exchanged to accommodatedifferent play stylesthere's one neat little discovery that ihaven't seen a lot of peoplemention which is the change crest itemin the lower leftthere's what looks like the wonderouscrest that we have equipped currentlyand then there's this weaver lookingWatch at: 04:20 / 04:40crest hiding behind itif this is an actual crest we can findand usei'm assuming it may contain multipleblue slots for a silk related tool andit might be a good fit for players thatlike using spellsthe tools have been compartmentalizedinto red blue and yellow categoriesthe red items seem to fall into theWatch at: 04:40 / 05:00category of consumablesthese single-use items that need to berefilled or repaired such as thepimpillothe drone-like familiar that looks kindalike glowing wound but not reallyand the lifeblood syringe the bluecategory seems intended to enhancehornet's silk related powers which seemto have the same purpose asspells in hollow knight we can see hereWatch at: 05:00 / 05:20hornet's frontalsilk lance attack thing should remindyou a lot of the vengeful spirit spelland its equally linear movementadditionally the center of the blueborder bears a similar appearance to theweaver emblemthat we've seen a lot in deep nest andin specific charms like the weaver songwe've never really been given that muchWatch at: 05:20 / 05:40intelon what the yellow color tools do but wearen'tcompletely helpless we know that itemscolored red are most likely fortactical use consumables items designedto give hornet a more practical edge incombatthe blue items are specifically relatedto hornet's usage ofWatch at: 05:40 / 06:00silk this is where we might find toolsthat could compare toshaman stone or spell twister or othersimilar charms in hollow knightso knowing the yellow tools are neitherof these thingskinda helps us in narrowing down whatthey could bei'm guessing these might be simpleconvenience orquality of life tools things likeWatch at: 06:00 / 06:20increasing the amount of rosaries pulledfrom enemiesmaybe a navigation tool like waywardcompass or something to that effect[Music]hollow knight's path to completion isvast and incredibly open-endedyou had everything between the delicateWatch at: 06:20 / 06:40flower quest to the three coliseumstagesi guess you could call these side questsin so far as beating the gamedidn't really hinge on any of theseadventuressilksong's approach to side questshowever seems a bit more traditionaland when looking at the various bountyboards set up across far loom it becomespretty obvious that this game is shapingWatch at: 06:40 / 07:00up to peea pretty good deal larger than its 2017counterpartinstead of looking for mask shards orpalore you're serving other charactersin other townsdoing everything from gathering mossberries to hunting down pilgrimsand plumed rhino and other rarecreaturesi'm just gonna go ahead and guess theWatch at: 07:00 / 07:20target for this hunt might be a type ofrhinoceros beetle or something with likea like a feather attached to its headactually do we have a picture of yep yepthat's of courseof course that's what they look likethat's [ __ ] terrifying each quest hastheir own categoryhunts require you to track down and mostlikely battle a specific foewhile gathering missions are completedWatch at: 07:20 / 07:40by scavenging resourcesthe wayfarer missions seem interestingandunfortunately at no point does thecursor ever highlight the description ofwhat this questis but perhaps it has something to dowith discovering secret locationsor temples that regular maps and whatnotwouldn't really show youat least that's what i feel like it isWatch at: 07:40 / 08:00footage of hornet's healing mechanic hasbeen solid evidence of the game'sultimately faster pacehornet can take advantage of a variedassortment of nimble movements and dodgearound enemies inways that the knight simply couldn'tWatch at: 08:00 / 08:20this means the healing window ismuch shorter enabling the player to healthrough much more chaotic encountershealing also takes a much higherquantity of resources than in hollowknightand if your healing is interrupted by anattack the subsequent penalty is thatmuch greateras the heel will simply just not take inaddition to losing all the silk you tryWatch at: 08:20 / 08:40to heal withif you're familiar with the channel i'vedone quite a few videos sharing tips onvarious bosses and how to tackle themand one thing ialways enjoyed during boss fights wasanalyzingall the ways you could heal safely inbetween attacksand i feel like i'm going to have lotsof fun looking for opportunities likethat in silksong simply because theWatch at: 08:40 / 09:00healing window is that much moreflexiblewhereas healing through a faster attackcombo and hollow knight would be nothingshort of suicidehornet might be able to heal throughmore chaos and save herselfcreating what i would think are somepretty clutch moments in boss battlesWatch at: 09:00 / 09:20[Music]hornet can sprint she can sprint fast asa motherfoi was getting the impression that thesprint ability could be used for runningquickly over hot coals in the deep docksso as not to take damagebut according to people that wereavailable to play the demothat's actually not what's happening inWatch at: 09:20 / 09:40this part of the footageand even if you were to stop yourmomentum you would not take damage likeit was previously assumedi would imagine sprinting before a jumpwould give you a pretty decent distanceboost for clearing wider chasms and suchgiving you the same utility as themothwing cloak from hollow knightadditionally there's the spider-likeWatch at: 09:40 / 10:00backstep animation that we sawat one point during the reveal trailerwhich also might be a unique ability youwould obtainfrom fighting a weaver themed boss asi've taken a closer look at it i'vedecided thatthis weaver pedestal being shown here atthe end of the trailermight actually be a sort of silk powerWatch at: 10:00 / 10:20that hornet isabsorbing from it strands of silk beingdrawninto the character kinda reminds me ofhow soul particles would be drawntowards your knight whenever you collecta new soul abilitynormally in hollow knight you wouldn'tusually getthe abilities from the actual bosses butratherpretty soon after the boss it's hard forWatch at: 10:20 / 10:40me to imagine that a boss fight or somesort of pivotal moment in the gamewouldn't be followed by hornetsacquiring of this abilityother movement related abilities seem toinclude a sort of wall jumpakin to the mantis claw and also theability tothrow your needle and zip to it inmid-air to cover wider distancesWatch at: 10:40 / 11:00and speaking of overthinking weoverthink plentyon our our uh our discord serverbecause we have a discord server andstuff yeah sorry i can't think of a goodsegue but hey we have a discord serverand before anyone asksuh yeah cursing is allowed if you'reinterested in engaging with some more ofWatch at: 11:00 / 11:20the channel's community you can find alink to the forgein the description thanks for tuning inand i'll see you next timetake careWatch at: 11:20 / 11:40you