Let’s Play SaGa Frontier Remastered – Part 1 – My Brother Is A Shapeshifter?!?!
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So I used to play SaGa Frontier all the time back in the day, and lemme tell ya… you picked the absolute worst character for sense of direction. A close second would've been Asellus–at least not accounting for any changes the remaster may have made.
There is absolutely 0 shame in going to look at the half page–it is literally just half a page–guide on gameFAQs on what you're supposed to do, because I doubt Lute's quest was touched much considering what I just saw in this video, but in case you want to soldier on? I'll just vaguely post about what you need to do here, but you really should consider just looking at the guide:
Notice how the game just dumped you in Manhattan?
Notice how you had 0 prompt to go visit and speak to Fuse despite doing so being vital to the quest?
Notice how talking to Fuse gave you 0 direction on where to go or what to do next?
Because if it's like the original?
The NPC you're supposed to recruit? Not in Manhattan, has nothing to do with Manhattan, and when you speak to them and choose to recruit them they say nothing in particular that would signify that they were vital to Lute's quest or have advanced his quest in any meaningful way.
And the 2nd NPC that you can recruit that is unique to Lute's quest is in some completely different location just sitting there and there is no rhyme, reason, or any indication whatsoever that speaking to that NPC would advance Lute's quest unless you just knew that NPC isn't usually there by playing other quests and even then you might not have noticed the difference!
I mean to be fair… you can get Lute on the path to the final boss fight in… like 15ish minutes if that… if you already know what you're doing. You'd get creamed because, as you saw, Lute almost got spanked by a battle rank 1 enemy and the final boss of the quest is significantly more powerful than that, but I'm just sayin'.
What Lute is particularly good for as a character is just being free to wander around and engage with all the optional content in the game. Some character quests put restrictions on what you can do while Lute is pretty much free to just do whatevs whenevs.
My tip for you is to pursue the gaining the gifts for various schools of magic in the game scattered across the regions. These side quests give you access to a wide variety of neat and cool characters, give you rhyme and reason to battle and level up, and it's something to do if you just want to aimlessly see if you can't happen to stumble upon the NPCs on your own without the guide.
I still strongly recommend using the guide. And I'd still recommend doing these side quests even with the guide.
But at the end of the day, I don't wanna backseat game ya.
Do you, my man, and best of luck.
Haven't played any of the actual Saga games, but the Final Fantasy Legend games have Monster classes. In those games, when you defeat monsters, you can have the chance of them dropping meat. If your monster eats the meat, they can change form, gaining new stats and abilities. It looks like this uses a similiar mechanic, although you seem to be keeping the original sprite when outside of combat.
So humans are very straight forward on how to level up and grow in strength. Use magic? Magic stats go up sometimes after battle. Use physical/weapon/martial arts skills? Physical skills go up.
Monsters are anything but.
You want to figure it out on your own? I really wouldn't recommend it, but if so? Then stop reading here.
Basically monsters only grow in strength when they absorb a defeated monster.
Absorbing a defeated monster gives your monster party member one of the skills off of the wild monster's skill table.
It is important to note that your monster party member has a chance to absorb ANY skill that monster has in it's skill table.
If you see a monster in the wild use a skill against you? You could potentially learn it yourself from that monster.
Some skills are more unlikely to be gained than others though, and sometimes it's easier to get a skill you're looking for from a different kind of monster.
What do I mean?
Well, when your monster absorbs a skill? The game takes a quick look at what skills your monster has in it's skill table and then shapeshifts him.
I mean you killed a platoonpus and got it's "beak" skill… and yet you turned into a dinosaur. The hint here is that "beak" is a skill both monsters have.
The shapeshifted form you get is contingent on the skill table the wild variant of that monster would have.
The ultimate goal with building an amazing monster party member is to know what skills really freakin' cool high leveled monsters have and then hunt down the skills for that table so that your monster will turn into them–good luck doing that without a guide or prior knowledge–and if you want to be extra cool you figure out which monsters are best to absorb those skills from which may not actually be from fighting the specific monster you're hoping to turn into.
For every unique skill a monster learns? They get a permanent bonus to their max HP. It's really hard to tell though because the bonus is small and if your monster is shapeshifting all over their place then their current max HP total reflects more their current form than anything else but it is worth getting new skills for your monster for the bonus.
A "unique skill" is a new skill the monster has never had in it's skill table before. I mean if you learnt beak, got rid of beak, and learnt it again? You'd only get the bonus once despite absorbing two skills total.
Oh, and uh… if you open up your monster's skill table… you'll notice a bunch of green slots and a red slot at the bottom. When you absorb a new skill? It appears on the red slot at the bottom. To keep the skill? Move it to any green slot. If you don't move a skill you absorbed off of the red slot? Even if the rest of your skill table is completely empty save for the base skills the monster came with? The skill in the red slot will be overwritten if you do manage to absorb a new monster skill and nothing sucks worse than finally learning that one rare monster skill and forgetting to "lock it in" y'know?
17:17 – <70 damage when you only have 80 HP.> Welcome to SaGa Frontier.
25:10 – That story log wasn't in the original game. I think they put it in here to be merciful.
Congrats on making inroads with square enix! That is awesome. Well done 🙂
Let's GO! I'm just waiting to get out of work to start playing this underrated gem.
Thanks so much for playing this, Bumpy!
Try not grinding too much as monsters scale with your own power. Just do it when you know what you are doing.
28:38 LP is LifePoints. If Main Character gets 0LP it's Game Over , if happens to other members, with 0LP , cannot fight even if healed , until go to the Inn.
WP is WeaponPoints , it's like MP but for Weapon Skills.
JP is JutsuPoints (in Japanese, not sure for English) is for Magic Skills.
0HP members can be healed with any Heal items/spells but LP will take 1 damage each time you fall in battle.
Damaged LP and lowered WP and JP can be restored fully in inns.