Mech Modelling: ZBrush Hard Surface tutorial

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Watch at: 00:00 / 00:00:20hi everyone so Johnson fall on theprogram leader of visual effects escapeTe'o's this is gonna be a webinar intosome hard service modeling in ZBrush soyou just do a bit of context and justhave a few things about it yes I justWatch at: 00:20 / 00:40said a couple of minutes ago butoriginally I was you know I looked at somanga and I looked at some X likeJapanese sort of mix and there's areally big pretty pretty cool ones andit also really liked my stylizeddrawings and I just thought that thesewould be some quite cool shapes to tryand show you how to model and then IWatch at: 00:40 / 01:00realized that you know some of theseparts are quite complicated and I meanyou can use you can still use the sametechniques to make these parts by justfigured it may be a better tutorial or awebinar if I just chose a slightlysimpler mech and then try to me thewhole thing you know so I went to artstation and so I went to our station andWatch at: 01:00 / 01:20I just type a typed it Meg oopsokay so type their met and thenbasically I tried to find you know amech that I thought was had someinteresting parts and would also showsome interesting sort of modelingtechniques which I used everyday andWatch at: 01:20 / 01:40then you know something wasn't toocomplicated thumping you guys to have ago as well so obviously I'm just gonnarun through this but feel free to youknow try to make things after you knowyeah so just a small disclaimer this isthe live thing so things might go wrongI'm also I don't you know claimed toWatch at: 01:40 / 02:00know every single what hard service malland I think that there is I know quite afew enough to sort of make whatever Iwant to make okay cool so I basicallychose this image here by you get korablue and I've actually saved this andopen that with Quadro ok so just in caseyou never use that before you couldright-click on certain image and the youknow so I could right-click on somethingWatch at: 02:00 / 02:20I go save image as make sure youremember where you're saving it and thenafter that if you downloaded a programcalled quad drove those figure out howyou spell that but I gotta write thatthis time so you get a Quadro and callgames there too this one here and thenWatch at: 02:20 / 02:40if you down if you click on to downloadnew for free then you can click on todownload for Windows or a Mac when thatdownloads is just a simple app you knowExe file you can click onto you can thenput that on your desktop right crash forWatch at: 02:40 / 03:00a second like I said it's a live thingso things might go wrong but anyway onceyou place you got it you can then clickon the quad Road that's like it wasgoing to close that for a second just soI can start from the beginning but onceyou have this on the desktop you canclick onto that then go around again ifWatch at: 03:00 / 03:20you notice up do this already then whatdoes watch go into Padre oops click onthe Quadroand then go to add local image and thenchoose the image see what they make soI'm gonna choose this one so the nicething about this I mean you know thenice thing about this is that if youonly have one monitor then you can useWatch at: 03:20 / 03:40it as a reference image on top of youknow ZBrush so it's great foryou're using as reference image if youhave another monitor that you might aswell just put us on the other monitoranyway another thing to avoid ZBrushgoing on top of it you can click onto itand then let's go always on top cause noand use this as a reference image youcan also use the mouse wheel to kind ofWatch at: 03:40 / 04:00go into great so once it got died inthere and that's the reference image Iwanted to try and model this using somehard service modeling techniques insteadbrush and well that's why I made it tookme about you know a narrow 1/2 andthat's the amazing thing about ZBrushit's that you know you could not modelthat in wire you could easily model thatWatch at: 04:00 / 04:20in Maya but maybe in a day or two daysprobably a day to be honest but not inan hour and that's the thing aboutairbrushes though you know there's a lotof a lot of very cool modeling featureswhich the stone existing wire and Ithink it makes it a lot faster and it'salso a really fun way to try model so itdoesn't mean that you have from now onyou have to model everything in ZBrushWatch at: 04:20 / 04:40but if you're modeling something inZBrush rather than thinking oh I have togo back to my dad a few hard-surfaceobjects you can just model those hardsurface objects inside because airbrushdirectly and that should help speed upthe workflow so rather than stopping andstarting ZBrush going to Maya modelingsomething exporting it back to theirbrush you can try and keep everythingWatch at: 04:40 / 05:00inside ZBrush you know say which isgreat for brain for the work play greatfor modeling and the great contact is tohave to stop or you're doing or anywaycool so how do I do this let's startagain so I'm going to start again andwe'll kind of see how far I get afterabout 40 minutes I can't think I can'timagine I'll be able to do within 30Watch at: 05:00 / 05:20minutes but I should be able to getpretty close within 40 minutes and againI'm gonna go relatively quickly justmore like kind of a taste don't have todo everything until the tutorial we'restopping starting with explainingeverything okay so I'm gonna go todocument the new document know and startWatch at: 05:20 / 05:40again cool so I'm gonna click on to a sojust like modeling in any other modelingprogram okay we want to look at sort ofprimitive shapes and then think you knowthis likemost objects that kind of exist that youWatch at: 05:40 / 06:00know especially hard service objectshave mostly made out sort of primitiveshapes and you know those consist ofhere's circles you know well and youknow angular things hexagons trianglescones that kind of thing cylindersanyway so I'm gonna jump ahead anddemonstrate how to make a few of theseWatch at: 06:00 / 06:20different things so I'm gonna go seesubtool you know a pen and just acylinder so I'm gonna start off I'mgonna make all of these with-with-withprimitives okay so go to the primitivecomplete the first one keep it simple assoon as I want to try and make somethingWatch at: 06:20 / 06:40like this I don't want to keep this loadpoly and the get rid of perspective aswell otherwise it's not gonna work okayI mean it will work but when I chopthrough it it's not gonna be out beaccurateso the subdivided four times gonna godelete lower I'm gonna change okay wellWatch at: 06:40 / 07:00so I'm gonna over here so I'm a bitsmaller I don't have this big the wholetime if I hold down shift and ctrl yeahI can change this here to curve and thisone so this one herejust said to code and then this one hereI'm going to change to trim trim codethis is great so what I do if I hold onWatch at: 07:00 / 07:20shift control now we're gonna make surea snap to it sort of orthographic viewand if all that ships controller candraw a straight line if you hold downshift they all kind of snap to that sortof horizontal line so I can know if it'sstraight once you've drawn the linebackwards once you've drawn line you canuse a space bar to adjust it let go thenWatch at: 07:20 / 07:40chop that off why am i doing thatbecause I don't want to keep the sort ofstuff data's of the bottom okay cut offas well well so now I basically have thefront pot and it's the show that's roundnow so if I if I hold on control nowit's go to the mask option by defaultWatch at: 07:40 / 08:00set to this option yeah it's actuallyquite which is actually kind of why oncesay if I want I control draw a box nowover this and I control click on thebackground I can invert that and I canpress Wthen that takes me to the gimbaltransformer notice over here it'sroughly why once again I'm not gettingWatch at: 08:00 / 08:20the scale exactly right and we'reshowing you how to model you couldalways a spend a little bit longer andtry to you know get things moreaccurately bunch and scale this peytennow this part is flat B flat maybe likea little bit softer like this again ifyou have once you have a mask if y'alluncontrolled draw a box in thebackground get rid of the mask so onceWatch at: 08:20 / 08:40I've done that I've obviously stretcheda bunch of polygons so I want to wantdynamesh after that so dynamesh that'sgeometry dynamesh change that to about200 good of the dynamesh this numberhere is gonna get bigger but we want tokeep it relatively low around 200Watch at: 08:40 / 09:00thousands fineso dynamesh tip that's fine there's around edge of the pod at the backgroundthere so do the round edge and if youhold on shift control and if you clickon to old so if you try it you can makea curve but for some reason it neverseems to work very well you always endup sort of chopping through it andWatch at: 09:00 / 09:20creating a bit of a weird weird linewhich is not exactly how you want it soif I'm trying to shift control and drawa straight line so if you want to tryand get a curve and you're having issuessometimes you can just break it downinto several stages you know and similarto the polygamous little in in Photoshopif you just do it enough times nice andWatch at: 09:20 / 09:40smoothso I realized in speaking relativelyquickly this will be recordedand then I'm be able to go to watch itagain several times fully yeah I'm niceWatch at: 09:40 / 10:00gonna smoother angle on the back of thatcase won't have to be smooth now thatyou sort of punching these holes in hereit's a typically quite quiet knowing tomodel in my it's not that difficult butI mean you know there's much quicker wayso if I just go to zebb subtool then goto pen go to a cube I press W squeezeWatch at: 10:00 / 10:20this down again the measurements are notto be bothered with I could always it'smore like the process which I'm showingyou I'm not going to make theirmeasurements exactly correctbut that's kind of quite high up thereand then after that if I just duplicatethat and then press W move that downWatch at: 10:20 / 10:40there that's about right and thenduplicate that one more timethat's quite small in thereand then I could use the boolean I meanI will use boolean I could do it one byone but since I want to subtract all ofthose I can just select those top onWatch at: 10:40 / 11:00there so that's just from one here likein this go to merge that's insidesubtool merge most down most downboolean great and the cool thing aboutall that is that of course if you justfight that it's to play up you can justpress W and then you can move that downWatch at: 11:00 / 11:20look at that's a nice featureand then of course I can scale this up Iwanted to make this gap a lot bigger ifyou changing mine after so a lot ofthese things you can kind of keep liveand then eventually when you're veryhappy with then you can kind of createone shape out of it but you don't dothat straight away we can kind of keepit alive for a while okay so jumpingWatch at: 11:20 / 11:40onto something down here so if I want tocreate something like this how would Imake this and then well this is you knowI this this shape here is similar tothis shape so I could duplicate this oneand then move it down there but thenthis one's got a bit more of a roundnessto it down here so still gonna try usingWatch at: 11:40 / 12:00a sphereso I'm gonna take the sphere and thenI'm gonna scale it down something toZBrush isn't that great honest like youknow um just think things softly gentlyWatch at: 12:00 / 12:20anyway so got the sphere they're gonnago to geometry divide divide so thisdoes have been more geometry it gone todelete lower so I could chop it off byone two yeah you can't use command drawif I hold shift control to try and chopsomething up it doesn't work if you gotsubmarine levels okay so you can justplease delete lower and then you canWatch at: 12:20 / 12:40chop something else well okay so I thinkalso the shape of this the top one is abit wide so I'm gonna select the top oneand then press W make that a bit morelike this for the shape and then in theWatch at: 12:40 / 13:00process of doing thatcome onversus of doing that gonna lost theshape that I wanted to the front so I'mjust gonna mark this all the way tothere and then since I've masked thisarea if I then click on to this pile popback to the front that's not where IWatch at: 13:00 / 13:20want it either and then click on to thisto open it up and go to here who's thatand then have that been why this that'sa bit more shape I wanted to make cooland then of course that might mean Ineed to select this thing here move theWatch at: 13:20 / 13:40backwards but again that's the coolthing about modeling in ZBrush I madeadjustments and I can just go back andadjust this is everything is still liveit's that's definitely cool featurepreyus now that hammers and just thisoneWatch at: 13:40 / 14:00okay so I'm just trying to look for likedoes this gonna have a nice curve goingdown over there and this thing's gonnahave like a nice curve down there I'mjust gonna leave it laughs we're gonnatry and make it out and perfect I couldhave scored just not going in with amove tool the move tool quite big andWatch at: 14:00 / 14:20make sure if I press X the symmetry iton and then so I could start to give ita bit more of a unique shape no perhapsyou wanted to give it a bit of adifferent angle anyway once you're happywith it and then just go back to holdingshift control drop off this pod hereWatch at: 14:20 / 14:40because there's a gap in the middleagain tells me that there's just a bitof sample geometry delete lower so yeaha lot of these processes are quitesimilar it doesn't mean I'm doing athing over and over again this one heregets dropped off here so you're kind ofWatch at: 14:40 / 15:00starting up with polygons like you wouldin wire anyway chopping off the partsyou want and then modeling into a bitnow I want to take so now I've coppedoff this part now when I have a softeragents are there now how can I have asofter square looking edge oh go back toinsert cut of end subtil end click onsay cube with wh shift move this downWatch at: 15:00 / 15:20okay tease geometry do I advise thatnice looking soft edge thirds by onemore time so nice and smooth given todelete lower our we don't I spit intofully lower because this is going to bea boolean object and then I can withscale us until I get the kind of shapeWatch at: 15:20 / 15:40that I wantand then you're gonna getting themeasurements a little bit off here butthink I'm actually going to go to lowerI'm going to delete some of this departWatch at: 15:40 / 16:00here as well so kind of angles offwell I could I could do even more timesWatch at: 16:00 / 16:19that's right pretty smooth well it'sgood enough that's pretty much like thatone this one here I could just go aheadand chop that path minute no no donethis one I want bullying that as well soclick onto that great and then this partis a bit too long psychics like that oneWatch at: 16:19 / 16:40yeah I'm gonna personal a very genericshape in the middle it's gonna go toupend the cube and we're looking fortime 16 minutes okay my bad okay I wouldtry and make the whole thing withanother 15 minutes pushing it but I meanWatch at: 16:40 / 17:00it's just you know that's kind ofshowing you the speed that you can workand again alrightsmashing smashing it that's the way Iwork yeah you know a lot of thesetechniques it's a bit slow in thebeginning but if you just trying youknow use these techniques and model awhole bunch of different things look atWatch at: 17:00 / 17:20it's a modeldon't you know I think the best way tolearn is just a model a whole bunch ofsnorts short smaller simple you know sotried rather than making a hole makestart off by making the leg yeah andthen after that try to do it as quicklyas you canthen after that try and model the legand then once you're confident with thatand try and model a whole thing it's aWatch at: 17:20 / 17:40bit daunting a beginning model the wholething so just are the smaller thingsanyway so I've chopped up this slide Icould chop off that slide but it won'tbe symmetrical so I'm looking at thefront you can see I got the front of theface they're liking this goads heat atgeometry modify click on to mirror inworld he goes that box ventricle nowthis part yeah that's why somethingWatch at: 17:40 / 18:00quite simple greats now what else can Ido how can I make this part here wellthis part here is like a sphere thispart of the sphere it's also a bit likea cone and this part okay so I'm gonnastart off well this part it looks a bitround it's gonna so I'm gonna start offand I'm gonna go to append and kiddies aWatch at: 18:00 / 18:20cone but then it comes not rounded wecould show you another way in a secondanywayso that one here is going to go abouthere and again my measurements are notperfect but I mean it's more about aboutWatch at: 18:20 / 18:40the process how I'm learning how to lookyou know how can I quickly turn myprimitives into shape the exact theseare all just primitives okay so how canyou quickly make these I'm gonna go todivide one more time it comes to Lilower shift control on there so I canjust chop up this side all that tomake sure it ain't chopped off his sideWatch at: 18:40 / 19:00as well and that's that that's thisinterior part there this part here isgot some interesting details on it so wecould approach that in different kindsof ways the patron seat it's also a bitrounded so how can we create that youknow again there's different that's thefun thing about ZBrush I could try andWatch at: 19:00 / 19:20make that about five different ways youknow is I'm not using the same approachevery single time similar techniquesmaybe but um so what I'm going to do nownow this thing's got some round parts init so I'm gonna take advantage of radialsymmetry so first of all I'm going tomodel it to the knife style place intoposition I don't think you can useradial symmetry if you move in put yourWatch at: 19:20 / 19:40first of all I notice the cone whichlooks nothing like this thing but I'mgonna go and see geometry / - I'd reallylower the top off when I shift matriceeight the bottom off now after that it'slike a nice looking cone with a topWatch at: 19:40 / 20:00dropped off but it's not round so what Icould do like it's not like a roundedaround the edges so I can just go totransform activate symmetry and then Iwant to want to have radial symmetry Iwant to have it on say the y-axis nowthey're going around the y-axis so I'mgonna go transformmaybe a few more radial count and thenWatch at: 20:00 / 20:20I'm go to the move tool move tool makequite bigmake sure I'm just halves that add onthen up to slowly the pull cells andyou'll see they will give my knifearound the shapethat's kind of all was really going wellWatch at: 20:20 / 20:40they go now now we've got that looking abit more rounded now it's a 42,000polygons in there which isn't that muchI'm gonna go to geometry and here todivide rightnow looking at this about like one twothree four five six so there's probablyabout ten ten of these little dots goingWatch at: 20:40 / 21:00around there so just in case of foilweather away there's about ten of thesethings maybe twelve of them so gotransform so this is one way to do it Icould go to a clay Builder brush againturn on our cemeteries they're readywhen you're doing hard surface modelingWatch at: 21:00 / 21:20you really don't need a Wacom think alot of the time so I'm kind of jumpingbetween a mouse cool so once I got thisone yeah these are kind of like holesit could be nails stick ours I thinkthat holes there anyway so I could justlike punch that hole into there and bythe time it's put small no that's IWatch at: 21:20 / 21:40could work quite well but I just anotherway that I could try and do this it's afight is going to some tool go to appendlook at the cylinder and this way iskind of better because you get morecontrol over the look okay so what I'mgonna do first so I'm gonna do on theWatch at: 21:40 / 22:00user's parts chop a whole divide acouple of times that it's nice andsmooth and then I'm gonna top you thenlift up I was kind of maybe there's nota way of doing it but this way that Ilike to do so I what I want to do okayWatch at: 22:00 / 22:20it seems pretty big spring so you knowjust a bigger and they'll smaller andagain the size of this we can adjustafter it's pretty cool I'm just gonnaleave it quite big so we can stand andthen so once it's there what I'm gonnado I'm gonna drag this this way now I'mkind of forgetting that I'm forgettingWatch at: 22:20 / 22:40where the pivot point is I want toremember where the center isI don't not sure there's another way ofdoing this but if I just drag them thisway if I look at that number okay sotry and yeah I don't think there's nowork your way doing that second so I'mgonna drag it this way and then IWatch at: 22:40 / 23:00basically the pivot point I'm gonna puton like near that two pages that'spretty much a 0.8 but it's close signalyeah that's 0.8 okay so after I've donethat can click them to this and I canmove that back because they're a pointeight that's about as close I can get Ican close that once great now I canpivot this around around there okay it'sWatch at: 23:00 / 23:20now that we've done that okay now thatI've done thatya know the words now I'm gonna do Ineed to have ten of those so one way todo it is just going to click on to hereand I forgive diplucate now if I hold onshift can basically struggle it downWatch at: 23:20 / 23:40okay let's just say 20 points okay okayokayonly now shifts are kind of snaps tonumber that you can rememberI could use an array as well right thereWatch at: 23:40 / 24:00are several ways you can do it theyraise pori the better way of doing it Iforget in a second using the rightkeeping it has to work as well but thisworks pretty well as long as you don'tfind it taking an extra few minutesWatch at: 24:00 / 24:20the last one doesn't line up because Iwasn't very careful about how many Ishould have any weights them to leavethat one it was good enough also wantsWatch at: 24:20 / 24:40to have all those ones I want to go backto the if you want to increase this beable to see more weekly increase versusvisible count come all these ones on themotor together so I'm gonna select downone then going to merge the load downokay emerge about / verge merge mergemerge how everybody I did on that I canWatch at: 24:40 / 25:00then go to this cool so again the nicething about that is that you could haveplayed around the slides before ithappenedcould I can still control the depth ofthem maybe I wanted us to have a detaillike that that was pretty coolyes and then after that after that womanWatch at: 25:00 / 25:20to try and yeah okay so so membraneskind of firing off thinking aboutdifferent ways to do something anyway soat one point you know we might decideactually want these two things to beconnected together okay so you can'tjust merge them together need to bullythem together now if you're buildingWatch at: 25:20 / 25:40them together boolean all these thingstogether so a slightly annoying thingyou have to do is to go so I'm on the upthis with the upper object and then thebuilding one is kind of the booleanobject so I have to go to the upperobject then I have to click on some oneof these tools here you know to appendand then click onto that I'm get back tothe project and go to the boolean and goWatch at: 25:40 / 26:00back to this one then go to append justlike that one believe the first partwell then after that now can booleanthis now before I bullying it sorry isbullying already before I make a meshout of it and you save it they know itlikes the crash sorryWatch at: 26:00 / 26:20they also that is just saved it it's acool so that's saved that she was goingto go ahead and save us in advanceWatch at: 26:20 / 26:40just in case goes in the back this oneand now i'ma to to join these togetherincluding the bullion you need to go toboolean so that's inside sample at alland then boolean make boolean mesh thattakes their time to process if it's aWatch at: 26:40 / 27:00very complicated shape it takes a longtime then once you've done that it thencreates a you mesh now you have thistogether as one object all we need to donow is go back to the original modelwhich is this one and I can help deletethese two pieces which I used to make itit delete delete now I can go to appendbecause I can see in here the you meshWatch at: 27:00 / 27:20if I go to append you'll see it here aswellhe'd go yes that was a finally complexway of trying to make a tiny littlething down there but anyway it's coolway of doing it so if I press W now atthe pivot pointI'll go to this one if the pivot pointis not on the object you can click onCrystal point there I wanna shiftWatch at: 27:20 / 27:40anomaly hold on shifter and rotatingeverything just to know I'm getting itto the right angles well and then youknow again I didn't give themeasurements exactly right you canalways spend a little bit longer tryingto at the shape how you wanted but thatWatch at: 27:40 / 28:00was pretty cool and you know again thesethese are kind of techniques those ifyou're if you're doing it you know begreat to sort of mix to be of organicsculpting or for environment somethinglike that with some hard surfacemodeling then you're gonna combine thebest of the best of both modelingtechniques oops now that leg was prettyWatch at: 28:00 / 28:20cold now and try and make this pot herethis is a cylinder with some extrapieces on it a couple of cylinders andthere's this interesting shape so andyou go to a pen so I will try and makethe whole thing in the next 15 minutesmight be a few minutes over half an hourWatch at: 28:20 / 28:40how we're looking for time are 27minutes and working as fast I can't waitso again measurements for this they'redifficult on balling itthat's kind of fun thing you know ifWatch at: 28:40 / 29:00you're trying to you know you could drawsomething and of course you can do yourconcept art just by drawing but then youonly have one view of it you know if youjust start doing some concept art inZBrush because it's quicker and easierto do then drawing it drawingperspective like this is difficult ifyou can learn how the hard surfacemodeling and you can do a concept artand size or a lot of it inside theWatch at: 29:00 / 29:20airbrush and then it's a lot faster youget different views out of it differentwe can put different materials I'm soweak of light though there's basically alot more you can do with that so if I doI'd wide and then hold on control ontothis a bit of a bevel on the end andWatch at: 29:20 / 29:40another thing once you're if I draw amask over like this you can then let goand hold on spacebar then you can adjustposition of that maskhold on control invert the mask or it'sdouble you do this for that today so itWatch at: 29:40 / 30:00does take quite a lot of practice anddedication to become really good at addthis in ZBrush but actually it's reallyfun we've really found a cool process sothere's a couple of simple shapes hereI'm just going to add them in so there'sa couple of things are as simple aspublic cubes that course liked it aWatch at: 30:00 / 30:20little bit more time modeling modelingand well you know it can start them askids and I can always add moreinteresting details to it aftercoolWatch at: 30:20 / 30:40gray so I'm gonna hide that corner therewith our little cylinder sometimes it'squite nice to make a bunch of reusableparts which is in a way is you knowexactly all the insect mech brushes arewe don't know those because they've allWatch at: 30:40 / 31:00seen those already nice you're gonnamake your own like you can make agroaning stomach brushes as well youknow with a bit more style the generickind of screws and hugs and things alsothat it's going to pop over the edgethereyeah it's it you have a tree right sideWatch at: 31:00 / 31:20there any comments by the way so farsorry I was muted and there are a coupleof questions do you want me to chatabout now yeah fire away and I'll justkeep modeling as I'm going along butyeah far away oh so do apologizepronouncing these names incorrectlyWatch at: 31:20 / 31:40rendering as asking is it possible tocompletely reach forward reach apologizein ZBrush for that any other 3d softwareyes there you go it doesn't it doesn'tmean that is the best way to do it butyou can you know so you can reach youWatch at: 31:40 / 32:00know for something like this I thinkit's absolutely fine you know I can do aquick demonstration you know in the lastcouple of minutes about how to you knowI think I probably have to anotherwebinar that's ghosts but I don't minddoing that you know yeah be a year youcan't you can't read apologize somethinginside ZBrush for something where it'sWatch at: 32:00 / 32:20important where every single polygongoes you have to redo that inside mightor another program you know but ifyou're not too bothered you know if youjust want to keep the same shape butlike lower poly then you can do mostthings I've rushed so it kind of dependsa little bit what your requirements arego sweet and answers the next questionWatch at: 32:20 / 32:39as well which is how do you make it lowpoly okaywell you know what when I'm making thisI'm really not concerned about the lowpoly when I'm making it alone you knowand I'm looking at the core modelingfeatures to be able to make it but thenyou're absolutely rightyou need to make it low-poly otherwiseWatch at: 32:39 / 33:00you can't help enter on the program okayso I'll try and do a quick demonstrationtowards the end okay so just just remindme of that within about ten minutes timeokay well so there's the leg now how canI make this thing here but again it'sgot a nice curve on it so how can I makesomething like this well what has a nicecurve the circle so even though it looksWatch at: 33:00 / 33:20like a very big circle let's get a bigcircle in there then use a sphere so howbig is there it's difficult to sayexactly if I had that play go see downthere you could almost you know getalmost eyeball it to see how big theWatch at: 33:20 / 33:39curve the circle needs to be if Iright-click my lower opacity I can makethe lower opacity you guys now I can seeactually this okay that's still biggerWatch at: 33:39 / 34:00than thateven not it's probably not that isannoyinganyway I can adjust to be able to moveWatch at: 34:00 / 34:20brushes no point make it to be like thatbit silly I'll just do it the move brusha little bit again there's differentways of doing it anyway cool so onceI've got a bit bigger like this and wego draw mode I tend to not keep anythinglike poly unless I want to use the loadpoly tools like the zmodeler tools andthat's almost another tutorial as wellokay that's also pretty cool if I divideWatch at: 34:20 / 34:40two guns at the leave now I move thisover here and the chopped off pass chopoff this part cool and then I want tomove this coming down here for a secondWatch at: 34:40 / 35:00move this one down here this part hereis almost straight to be honest so whatI'm going to do I am going to dopingthis one no duplicate so I got two ofthese in one second then the first oneI'm going to chop this actually the wayWatch at: 35:00 / 35:20in today or quite like so I duplicatedit basically go this way to make sure Icover the edges this one hereWatch at: 35:20 / 35:40and sometimes you do things live you'regoing to change your mind about howyou're doing it but anyway in a secondsomething like that noiseyou know those marecus is 100% exactgood compared to the model knowsomething that cool now after that I'mWatch at: 35:40 / 36:00going to change down to boolean that'sgoing to nice shape and we'll duplicatethat one SW and then this one it's quitea smaller cycle so this one I'm going tojust make a wider baby and make it a lotsmaller I can give that smaller cycleinto thatWatch at: 36:00 / 36:20that's something like that that one alsohas been accepted boolean so now that'snice shape now I can just go to shiftcontrol drop this part off anywayWatch at: 36:20 / 36:40sometimes I guess way all rightsometimes when you're working reallyquickly you kind of figure are you doingWatch at: 36:40 / 37:00for a second there's no waiting okayif somebody's not weapons - what matrixwearing sorry we can cut out from therecording any square once it wasn't thatbad yeah yeah cool anyway so yeah soWatch at: 37:00 / 37:20this stage think Shane again I'm gonnatry it on a pop it back into here justgonna make it easier to almost anannoying I'm gonna rename this one'sivory no this one's at one ok renamethis one so one rename this one to twoWatch at: 37:20 / 37:40just so I can remember which ones wedgein this 1 2 3 2 3 and of course youshould give them like your names but I'malmost like speed modeling and wasenough time to do that I'm gonna gobuddy here went up end I'm gonna get 1 12 there I want to go back to here andthey only get 2 to 2 into there for thisWatch at: 37:40 / 38:00one get 3 3 3 into that leave the topone lead or the nuzens have step twoboolean well so I've got back shapes bynice I'm gonna go to boolean makeboolean mesh now then puts into their goWatch at: 38:00 / 38:20back to the model now building all theseobjects late late and go to a pens godown back in here now that they're allone object I can then just chop it off abit of know if a headache maybe to doall that I mean you've got you know it'sWatch at: 38:20 / 38:40placed just like a fun processyeah it's an old fart a lot faster thanother progress as well this is what likea nice angle to as well so thisinteresting how can I create this anglehere a so I'm looking kind of from thefront view so it's a little bitdifferent to this perspective how muchtime we have ollieWatch at: 38:40 / 39:00and say if we could wrap up this isabout seven more minutes not just giveus about 15 minutes of Q&A I'll be okayyeah okay I tried to yeah right forgetitcool let me see much longer it's justworth trying to finish off with fewthings okay so this house event how canI make this edge well I always do thesame thing to go and see doubleWatch at: 39:00 / 39:20duplicate duplicate duplicate and then Ihide hide the bottom ones okay and thenon this one I'm gonna chop off this potso I get that angled like this and thenwe bring that one back there we go theWatch at: 39:20 / 39:40angle that one now I've got severalpieces in the same place basicallyalmost like cutting a pile wants like ajigsaw puzzleI'm merging together to create a shapethat I want and this one here that'sWatch at: 39:40 / 40:00pretty cooland this one heregreat so there's two different shapesmade that fairly complex shape so I haveto merge those two together now so mergethose down leave the ones I don't needWatch at: 40:00 / 40:20late please lead like that one and thengo to geometry and go todynamesh next up to a slightly pagenumbers to get all the edges yeah that'spretty coolso you know okay sort of fun interestingway of doing things and now we've got aWatch at: 40:20 / 40:40funky looking lady sadly too wide causenow one day just try and just to showyou know so what could I do after thissince we're trying to finish this offand since I don't have time to do itproperly you know save this and theWatch at: 40:40 / 41:00sabers for a second so you know all thetime I'm trying to work as fast aspossible just to try and not try andmeet deadlines if you're trying to showsomeone the concept as quick as possiblesometimes you don't have time to domodel it perfectly you know you if theif the concept gets approved and you cango ahead and model it perfectly yeah butbefore then you just trying to get theWatch at: 41:00 / 41:20ideas out you're doing that your honorwhat was quickly as possible anyway soI'm gonna merge all these thingstogether merge boolean I want to keepthese boolean though so I saved it justin case crashes on your boolean mainboolean mesh okay this orange line goesWatch at: 41:20 / 41:40across here try to keep it low poly forbait eNOS this is still 1 million forthe whole thing for the same time lowpoly but still looks smooth okay so nowI've got this here so this whole thingnow it's that one model that's good andbad just try and work you know just tryWatch at: 41:40 / 42:00make it work though so right now I cango to the front view and I can go togeometry and I can go to modify mirrorand well excellent now I can go to startall duplicate and I can go todeformation near owners ed access fullmirror that back that way and then I canWatch at: 42:00 / 42:20just wrap off the parts I don't onceif there are anysomething like that and that's not badfor like 40 minutes you know how there'sWatch at: 42:20 / 42:40a little tailpipe there just over youhow can I make that quickly in ZBrushwhat's digital ink make there are threecircles then we're done okay sup end andI can go to a sphere and then I canselect the sphereokay the subtool geometry white side andWatch at: 42:40 / 43:00so what I'm gonna do and I'll put thisalmost like a pig it does hit chi-chi'sor spike I don't know why it's cheekyokay something's really lower I'm gonnago to duplicate duplicate duplicate a sothe first one is supposed to be anexhaust going into the car whatever thisis so I can get a draw that's now pipeWatch at: 43:00 / 43:20in that way I can go to this one that'snow pipe going that wayand go to this one to move that one upthereWatch at: 43:20 / 43:40he goes through back I could most thosethings together so most most now mergethose things make them with smootherWatch at: 43:40 / 44:00dynamesh oh you go that's someheavy-duty sort of speed modelingbecause I can you know did someinteresting things kind of went overquite a few processes not everything ofcourse but if I half an hour you know IWatch at: 44:00 / 44:20can't go of everything there's differenttechniques for a so doing paddling andthat kind of thingthere's also Dino's dip you know wecould look at a whole range of differentkinds of nets but you could use thesesame techniques you make almosteverything of course there's morethere's more techniques to look at butWatch at: 44:20 / 44:40you can use similar techniques to makealmost everything on there you know soonce you start combining that togetherthese techniques together with some sortof organic modeling and you can createsome really cool looking models you knowwhether that's where production orconcept are in if of the effects ofgames or advertising or illustration ifI wanted to turn if I wanted to do aquick paint over but if I wasWatch at: 44:40 / 45:00experimenting even more what I could dois I could say okay that's that's theangle that I want I could like okaythat's the angle that I want can lockthe camera games are there that's prettysimilar to that I can then go over tolightboxclick on to filter because of this goodWatch at: 45:00 / 45:20the BPRyou know you could then say this is aJPEG you could put onto Photoshop youcould paint over on top of it they canplay around color schemes or like wheresome other detailing might go it's quitefun to sort of play around you can playWatch at: 45:20 / 45:40around with their different kinds ofsome of these give it quite quite a kindof cartoony look but sometimes it'squite fun to play around with a wholebunch of these and export them all andthen after last yeah collage encoder andPhotoshop do paint over it's a nice wayto sort of gets on the in perspectiveWatch at: 45:40 / 46:00much quicker so I modeled all thiswithin 40 minutes and I don't think thisthis did not take 40 minutes to drawagain I'm not saying it's as good asthis but I'm just saying that it's inperspective I can adjust things I canchange whatever I want very easily asopposed to having to draw the wholething again yes so my point of viewWatch at: 46:00 / 46:20makes so much more sense to doeverything like this and every batch tostart off with cool anyway there you goany questions I thought so my cameraback on so you'll see me again and thereare a few questions yeah so we've got aquestion two questions from Andre ohactually excuse them it's the majorityWatch at: 46:20 / 46:40the model made in in the studios modeledin ZBrush why I'd say they're probablyold model and ZBrush and probably alsoold model and wire as well you sayingit's a brush is a must have scale yesyeah I think it kinda you know yeah youWatch at: 46:40 / 47:00know Myer is amazing at modeling youknow there's no doubt about it and ifyou're gonna make something if you havethe design already then yeah sure youcan go ahead and make in mind however ifyou're not quite certain of the designyet then making in maya well it's lateto change your mind you have to changeinclude part of the model in ZBrush it'svery quick to change things cut thingsWatch at: 47:00 / 47:20off adjust the shape of it so there'syou know so if you're cutting if you'retrying to come up with the idea you knowthen turns airbrushes the way forwardsand that doesn't matter if it's acharacter or a car or a tower you knowor you know retreat it's just it's muchfaster much much more interesting to tryand make inside rush so I think it'sWatch at: 47:20 / 47:40definitely necessaryit doesn't mean everyone knows how to dothis you know there's a hard surfacemodeling you know he's been around intoairbrush for quite a while but those newfeatures like the boolean thing I did inthe last couple of years has changed howyou can create some of these objects soyeah I think it's a it's almost it'sWatch at: 47:40 / 48:00almost like him if you want to try andprove that you're good at modeling thenyou know knowing a hard surface modelingis almost like if you can do cloudservice modeling in ZBrush it shows thatyou went beyond the basics just goldsculpting in ZBrush you know like ineveryone lots of people no idea is aWatch at: 48:00 / 48:20brush but by that normally you meanslike you know I had to use this playBuilder brush and sculpt a little bityou know but if you've gone to thekeynote just by simply making somethinglike this shows you've taken the time totake your skills to a much higher levelso if you want to attend eight if youwant to separate yourself from the crowda bit for modeling did some hardWatch at: 48:20 / 48:40servicing modeling in Maya but then showthat you can do in ZBrush as well wellcombine the both even better sweetawesome yes a question from Joseph whenworking in a film production a specialkind of answer this just loved it butone work in a film production are youable to choose between Sam brush or MayaWatch at: 48:40 / 49:00yeah I think it doesn't really matterhow you model at the end of the day youknow you have to model it and then theend of the day you have to have a highpoly version you have to have a low polyversion you know so it's and because ofthe modeling techniques have moved alongso far you normally starts off the highpoly version inside ZBrush but thenafter that you have to read college eyesWatch at: 49:00 / 49:20and say you also have a low poly versionyou know some objects it just makessense if you if you make them straightaway inside Miette there are alsoamazing modeling features inside Mayabut I just think that in terms of youquickly being able to bash somethingelse their brushes much better sweet andon that now do you think blender willWatch at: 49:20 / 49:40replace a brush in the future no not atall but that doesn't mean it's not goingto take over who knows that means abrush that's what blender is also anamazing program but it's similar to Mayait's trying to do very many things youknow and then even thoughdoes very many of them well the brush isjust only specializing in modeling youWatch at: 49:40 / 50:00know ya know you have service modelingand organic modeling whereas blenderalso does it has some very cool featuresbut you know it might be a mud box wasalso an amazing modeling program but allthe stuff I did today you can't do in mybox so the mom looks leave beingcontinued so basically I think just saidWatch at: 50:00 / 50:20branch is just such a specializedprogram and it's got so many really coollead modeling features that sweet golong just trying to pick a few randomswe're not answering the same people'squestions trying to everyone a chanceWatch at: 50:20 / 50:40a question from Terry can you importtextures into ZBrush yeah sure you canjust go to you know yeah it's likeyou've started off a model if youstarted off the model and you can justgo into to be able to go to the texturemap and you click onto this and then youcan import a texture map now loadWatch at: 50:40 / 51:00whatever text you so to do that you'llyou know you can't import texture of theZBrush unless you have UV is already inZBrush so so based so so if you kind ofpencil as many different ways of workingbasically if you made it in ZBrush andthen if you do the UVs inside ZBrushthen you won't have a text of the fitWatch at: 51:00 / 51:20suit you know however it he made themodel in Maya and therefore in Oranquite in Maya and in texture andsubstance painter and then you did theUVs for a in Maya then yes you could andthen you put into substance painter andtext to that you could then export thetextures and then put it into here andthen it'll fit providing you have youthese yeah you can also text her insideWatch at: 51:20 / 51:40ZBrush as well but it's not it's morelike the said brush the features forZBrush one second so I'm on this yeahyeah you know I have to prepare anotherWatch at: 51:40 / 52:00sort of lesson about salt texturingstuff in ZBrush I mean you know thetexturing ZBrush is amazing for sort ofdetailerit doesn't compare to the texturing thatyou can do in substance painter but it'sgreat it's amazing for you know if youwant to make this thing look a littlebit a little battered and worn like itis here you know here you've gotWatch at: 52:00 / 52:20textured details if those are like bigholes and dents they need to model themif they're just small sort of circlescratches then doing as textures andsomething painter omaree what have youdoing yeah no questionshey okay there is another question andit's about texturing again but it'swritten in capital letters so I shouldWatch at: 52:20 / 52:40ask it before I get told off and leavethis one what about cavity map texturesthey are very essential to reachphoto-real render are they veryessential and reach a photo-real renderwell no good good question you know youWatch at: 52:40 / 53:00can export if you go to if I go forexample to if I go to a multi mapexporter and if I you know this is oneway where you can export a bunch oftextures and again I think this wholeprocess has changed a little bit I thinkin the past you would model somethinginside Maya and then you're put intoWatch at: 53:00 / 53:20ZBrush and you would scuff it up a bitto give us some sort of details aroundthe edges you know and then adjust theirbit and then because of that you wouldthen need to export the displacementmaps a normal map that's a cavity mapand I put those into Maya so you cansort of fine-tune how it looks insideMaya I'm not even sure you really needto do these days because you know I'm aWatch at: 53:20 / 53:40embroider them doing that you'll nowmake a high poly mesh and then you'llmake a low poly mesh you'll then putthat into substance painter and thenyour texture all inside substancepainter and then in substance painteryou can then make as many maps as youneed way more than just what this givesyou here the cavity map so yes you'reWatch at: 53:40 / 54:00absolutely right it's important to usethings like a cavity map but you cangenerate these things a lot better insubstance painter because again that'sjust that's a program that specializesin texturing because it does everythingwith texturing so it gives you much moreoptions than just a couple of basicallymaps here awesome alright so again weWatch at: 54:00 / 54:20are running verywatch out time now Alfie is asking wouldyou say that brush is easier or hardestto learn than Maya a good questionWatch at: 54:20 / 54:40that's kinda difficult to answer becausethat Maya is such a massive program andyou can do almost anything in it frommodeling texturing the lighting toeffects the animation and so no one noone knows all of those things anyway youcan spend your whole life learning allof those so you know if you had to learnsort of modeling and texturing insideMaya you know as opposed to learningWatch at: 54:40 / 55:00modeling to the sculpting in ZBrushwhich one is nadayou know if you want to get into thisindustry then learn both there's youknow yeah it's something you're notyou're not gonna learn it all in a weekyou're gonna learn it learn it allwithin a you know you'll learn a goodchunk of it within six months if youtried very hard but in reality takesWatch at: 55:00 / 55:20ever on a couple years to learn all thisstuff and you know so he knows a coupleyears you can you know spend timelooking at Maya spend time looking atyou know is there brush and you have tosort of if you want to be an expo inanything you kind of have to spend aboutten thousand hours doing it okay itdoesn't maybe ten you knowI pulled that number out of the air IWatch at: 55:20 / 55:40remember hearing it once it's likethey're 1,000 hours or ten thousandhours I've heard the same same thing yesthey've shown me an exponent Kulp thingstart doing ten thousand hours nowgoodbyes have you finished you'll be anexpert in sculpting you know there's nodoubt about it but you can't you can'tspend ten hours on it and then theWatch at: 55:40 / 56:00expected median is the top industryperson the people who are the best arethe people who do this every single daysort of five hours a day they'll begeniuses at it no doubt about it so it'skind of like what you want to put yourtime into you know do you like the ideaof concept artwork and may come up withideas and also really cool models andWatch at: 56:00 / 56:20also working in pretty in gang younoticed again Deborah has been used tomake every character for film of gamesand every single one but a lot of themand so just try and think about you knowwhich ones you want to learn well thinkabout the kind of job is going to applyforyou know and then look at the criteriathe jobs are asking for you know inthere and then you know if it's modelingthey're gonna say model at Meijer andWatch at: 56:20 / 56:40ZBrush and then after that you down ohyou need to have the model in my art abrush so cut all must work backwards sothink about doing a working games -wanna work want to work in the effectsand working advertising the illustrationand then they think well the jobrequirements and then after that thinkabout what the programs need to learnotherwise you could spend the next tenWatch at: 56:40 / 57:00years learning ZBrush and then realizethat actually needs to learn unrealyeah yeah yeah anyway any more questionscan we do one more questionit's okay what I'm really interested inis from as well and Unreal Engine 5recently shared models with billions ofWatch at: 57:00 / 57:20polygons yeah moving the game well reachapology no longer be needed I think itwill still be necessary you know thatyou know I spoke to several people aboutthat already and you know you'll stillhave to optimize things but again I'venot I don't have any hands-on experienceWatch at: 57:20 / 57:40you have sort of Unreal 5 so I can'treally say I just think that you'restill you know in you'll probably stillneed to optimize things for a certainlevel just like you did your film justlike we do for for games it's like youknow as soon as as soon as someone saysyou don't even optimize that well youknow if you suddenly had a million morethings and yes you probably have toWatch at: 57:40 / 58:00optimize it you know it's so gonna scaleit up to make it even bigger even betterat one point after I stopped amaizing ityes but we'll see exciting we don't wedon't be player amazing awesome ok rightso I think that's a wrap and just onemore thing I will start doing some moreWatch at: 58:00 / 58:20of these you know say do you like themdefinitely send a message to escape oryou know so the next one I'm doing itwas going to be on the 17th but now it'sgonna be delayed to the week after andthat's going to be looking at sculptingyour face because it's not it's anothersort of thing if you can sculpt a facefrom scratch really well then againthey're just shows at a certain level ofWatch at: 58:20 / 58:40skill so maybe if you like today thenmake sure you want to watch the next oneas wellyou

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  1. Watch Michael Pavlovich. He's the god of teaching zbrush, each first Tuesday and Thursday of each month he is live at midday (uk gmt). Some good lessons here and insight, however there are many ways to do the same results much faster and accurate. Good video nonetheless.


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