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    Rock Band VR Tutorial: How The Game Works

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    When I first tried Rock Band VR, an Oculus Rift adaptation of Harmonix Music Studios’ long-running rhythm series, the game exemplified a certain kind of VR prototype. It was the awkward hybrid of traditional mechanics and immersive environments, a good idea struggling to find its footing in a new medium. You could put on a headset that let you look anywhere, but you’d spend most of your time staring at a line of notes.

    But in the few months since then, it’s undergone a radical transformation. The version of Rock Band VR that’s being shown at this weekend’s PAX convention doesn’t play like any previous game in the series. It’s not a surefire success, nor a guaranteed killer app for VR. It’s not even finished.

    Even in this still early state, though, it’s the kind of thing that helps show us where virtual reality might be going. Also, it’s a lot of fun.

    When I first tried Rock Band VR, an Oculus Rift adaptation of Harmonix Music Studios’ long-running rhythm series, the game exemplified a certain kind of VR prototype. It was the awkward hybrid of traditional mechanics and immersive environments, a good idea struggling to find its footing in a new medium. You could put on a headset that let you look anywhere, but you’d spend most of your time staring at a line of notes.

    But in the few months since then, it’s undergone a radical transformation. The version of Rock Band VR that’s being shown at this weekend’s PAX convention doesn’t play like any previous game in the series. It’s not a surefire success, nor a guaranteed killer app for VR. It’s not even finished.

    Even in this still early state, though, it’s the kind of thing that helps show us where virtual reality might be going. Also, it’s a lot of fun.

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