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SearchThisVideo: Sculpting with Blender For Beginners (Tutorial)

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Watch video at 00:00
in this blender tutorial i'm going to
show you how to get started with
sculpting
in blender so if you've never sculpted
in blender before
or maybe you've sculpted a little bit
but you kind of need to know kind of the
basic things to get started
i'm going to show you all the basic
stuff and all the tools that i use to do
sculpting in blender
now you can see above me i have this
camera right here that you can
see on the screen and i have this here
because i wanted to show you
my setup because i think the setup is
really important
to being able to sculpt efficiently and
sculpt well
and it's also important like where your
keyboard
is because you're going to be using your
keyboard for shortcut keys
now i first wanted to talk about what
tools you're going to use for sculpting
so i would highly recommend you not use
a mouse because computer mice really
aren't made for sculpting they're really
just made for
you know moving around and clicking on
buttons on the screen
and when you're doing sculpting you have
to make a lot of strokes and
a computer mouse just isn't really good
for that it's just really not what it's
made for
also a mouse doesn't have pen pressure
so you're not able to use that and also
when you're using a mouse you're not
able to have a very good posture for
sculpting
but again if you're just starting out
with sculpting you could do a little bit
of sculpting with a mouse just to see
what you think of it
if you can use a screen drawing tablet
or a pad tablet
i'd highly suggest that you do that so
right here you can see i have this
uh small wacom pad tablet and really
this is going to be a hundred times
better than using a mouse
now i like to use this screen tablet
because i really like
actually drawing on the screen and it's
a lot bigger as you can see it's
got a lot more space but these are
definitely
more expensive than these pad tablets so
if you only have one of these
or if you can only afford one of these
then you can totally do that and this is
going to be
way better than using a mouse before i
was able to afford this
big huion drawing tablet i was using
this wacom tablet for probably like two
years
and i don't feel like it prohibited me
to sculpt
good definitely using a screen tablet is
funner and maybe a bit easier but a pad
tablet isn't going to stop you from
making good
artwork i definitely can recommend this
it's very high quality there will be
amazon links in the video description to
this tablet if you want to get this
exact one
and a disclaimer they are affiliate
links but it won't cost you anything
extra if you purchase
something through those links and if
you're wondering what
screen tablet i have this is the huion
canvas
gt191 and after looking around online it
looks like this tablet is actually out
of production at least i can't really
find anywhere that you can buy it
unless you wanted to like buy a used one
but there is another version of this
tablet that huion has made
and that tablet seems to look really
similar and it seems to be a newer model
i think this model was a little bit
older so i don't think it's in
production anymore
so there will be a link to the huion
canvas 20 if you want to check that out
i'm guessing that the hue on canvas 20
is gonna be really similar
after looking at it it seems like it has
a lot of the same features

Watch video from 03:00 - 6:00

but it's a newer model also i forgot to
mention that i bought this
drawing tablet glove this will sometimes
come with drawing tablets but sometimes
it won't
and i really like it because it makes it
a lot smoother when i'm moving my hand
on the drawing tablet all right so now
that we've talked about tablets let's
actually jump in a blender and start
doing some sculpting
so i'm gonna start off by deleting
everything delete the cube lamp and
camera
and the crosshair got out of place so
i'll just press
shift c to hop it back to the center i'm
going to press shift a
and i'm going to add under mesh
i'm going to add an icosphere you can
add any object that you want but i'm
going to add an icosphere just because i
think
it would be a good thing to start
sculpting out with if you click on the
add ico sphere
settings right here you can change this
value
change it up slowly because if you
change it up really quickly and make it
a really high number
it's probably going to blender is
probably going to crash because there
will be too many vertices
so just bring it up slowly i'm just
going to go with seven
and that's not too high for me okay and
now that i have this
nice smooth round sphere i'm gonna go
over and click
on this sculpting tab and here we are in
the sculpting layout
so you can see that there are a bunch of
brushes right over here there's also
sculpt mode edit mode and object mode
if you're in the layout you can also
just go over to sculpt mode right here
but i like going over to the sculpting
tabs that the workspace is already set
up
you can see that there's some settings
right here like radius and strength and
some other settings
and we're going to go over the most
important ones that i use
and then also over here you can see
there's other settings these settings
are actually the same as here
you can see there's the radius and the
strength and the radius and strength
so all these settings up here are also
going to be on this side panel
right here so i'm first going to go over
all the different brushes that i
use i'm not going to go over every
single brush because there are a lot of
brushes
but you can definitely play around with
all these different brushes
so if you click right here you can click
and drag out
if you pull it out once then it'll just
have two rows of brushes
this is how i like it because i don't
really use very many other brushes down
here i mostly use the brushes up here
and if you pull it out even more you can
see it then has the names
of the brushes i just bumped the
microphone so it has the names of the
brushes if you pull it out even more
but i already know the names of the
brushes so i don't really need this
let me just show you really quick how to
navigate in the 3d scene
when you're using your drawing tablet
now it's really going to depend on what
you've programmed these buttons to do
but most pens should have a front and
back button
and if you go into your driver settings
on your computer you should be able to
program these
but i just have these buttons set at the
default so if i
click with the front button and move
around
this is actually going to rotate the
view now you can't really see it
rotating because we're in the very
center but if i like just draw something
now you can see we're rotating around
the object
also if you want to just click and drag
on this little circle right here

Watch video from 06:00 - 9:00

you can rotate around you can see right
there i don't really like to use this
because i like to use shortcut keys to
work faster
so to remove these things because i
don't use them you can just click on
that button
and that will remove those little
widgets right there
okay so now we know how to move around
um to zoom in
you hold down control and click with
your
front mouse button so i can just hold
down control and click
and that'll go in and out so i can zoom
in
and zoom out and if you hold down shift
and then click
on your middle mouse button and hold it
down you can
pan and you can see down here there's
the shortcut keys if you want to see
what i'm doing
also if you want to change the center of
your view to a certain area
you can hold down alt and then middle
click
on an area and that'll move you around
to that area
also if you want to jump to a spot where
you've just recently sculpted
like if i sculpted right here and then i
want to zoom into that
you can press the period key on the
number pad it's kind of far away over
here but
you can click on the period key and it's
going to jump you over to that and then
if i sculpt
down here and then press the period key
again it's going to hop me over there
and then of course you can also use the
alt key and
click with your button and it'll move
you around
i actually don't use the alt key very
much because i want to keep my right
hand
on the shift and control key so that i
can very quickly
use shift to pan ctrl zoom in and out
and then just let go if i want to
rotate around and that brings me to the
next thing that i wanted to talk about
which is how to set this all up so i am
left-handed if you haven't figured that
out yet
but i believe most people in the world
are right-handed
and so if you're right-handed you're
probably going to be sculpting better
with your right hand and if you're going
to do that you're probably going to want
your keyboard to use the control and
shift key on the other side
so that you can sculpt with your right
hand and then use the shortcut keys with
your left hand
so really just play around with your
setup and try to get it so that it works
well for you
i've also got down muscle memory so i
don't even really think about the shift
and control keys
um it might take you a little while to
get used to this
moving around but now it's just muscle
memory and i don't even think about the
shift and control keys and if you look
down here at the screencast keys you can
see that
i'm very quickly going shift and then
control and shift and control
just to move around wherever i want and
i have full control and i'm not really
even thinking about it
so when you're starting out with
sculpting it might be a bit hard and
clunky
but once you get that muscle memory once
you practice enough it's going to be
really easy to navigate
just like if you were navigating in the
3d view in blender
okay let's go over the brushes now so
you can see here this is the draw brush
so if i just click and drag
you can see it's basically just kind of
making a little lump um this brush works
really well
and you can see that this brush is
making the digital clay come out
but if you want to make the digital clay
go in you can hold down the control key
while you're sculpting and you can see

Watch video from 09:00 - 12:00

that it's going to now carve
in instead of out and also if you want
to change that right here you can see
the direction
there's add and subtract so if i change
it to subtract
it'll now go in if i change to add it'll
go out now as i said earlier i'm only
going to go over the brushes that i
mostly use
you can definitely check out all of them
but i'm going to go to the next one
which i mostly use
which is the clay strips and this is the
brush that i use the most
so this one basically just adds layers
of clay
on to your mesh and it works the same
way so if you hold down control
you can see it'll now sculpt in now
there is something that i like to change
to this brush and that is turning on
this auto smooth
i just personally like it because i find
that the clay strips brush
isn't very smooth now i wouldn't suggest
turning this up very high
maybe just turn it up to like point one
or point two but you can see if i turn
up this auto smooth
now when i sculpt it's just gonna be
smoothing out the mesh
while you're sculpting so you can see
here is how it looks with auto smooth
turned off
and then if you turn auto smooth to
maybe like point one
you can see it's definitely a lot
smoother
and the different strips of clay that
you're adding are blending together a
lot nicer
so you can definitely turn that on if
that's something that you want to do
the next brush that i use is this
inflate brush
so this basically just kind of adds a
blob sort of inflates it
the next brush that i use is similar
it's called the
blob brush and it just basically adds a
blob i don't use this very much but i
use it a little bit sometimes
and the next brush is the crease brush
so
this brush i really like i use it a lot
this basically adds a crease to wherever
you sculpt
so you can see if i sculpt here you can
see it starts to add that crease in
there
and then if i hold down control i can
do the opposite which is going to make
like a peak right there and the next
brush
is this scrapes brush so basically what
this does is it kind of like
takes the clay and kind of like flattens
it sort of it kind of like scrapes off a
layer of clay
and flattens it so you can see here
it kind of makes different angles so if
i'm like trying to make angles of like a
face like if i'm trying to make the
the side plane of like the cheek or
something or the angles of the forehead
i can use this to kind of get the planes
of the face or just
get the right shape of your object you
can see it kind of like flattens it out
and scrapes off clay
so i really like this one so the next
one is this grab brush
so this one you can just grab and drag
just click down on a part of the mesh
and drag it and it's gonna
pull the mesh around so if i was like
sculpting a face maybe this is a head
i can just grab this and pull out a jaw
and maybe like
pull this back a little bit and maybe
pull this down a bit
and then another brush that i like to
use a lot is this snake hook
and what this brush does is basically
what the image shows it just basically
pulls out the mesh
and it kind of looks like a snake and

Watch video from 12:00 - 15:00

then the last one that i use
is this pose brush so this one is really
good for like if you're making a
character
and you want to like move the limbs
around you can click on an area
and rotate it and it's going to pose
your
mesh so it doesn't work very well for
like places like this
it's pretty weird and doesn't work very
well but it works good for like limbs
like
maybe an arm or a leg of a character and
the last brush that i use a lot
is the smooth brush so you can see it's
right up here
i actually skipped over it when i was
going down but the smooth brush
basically just smooths out any spot of
the mesh okay now let's go over the
shortcut keys for these different
brushes
so the grab brush is g so if you press
the g
key you can see that now i'm on the grab
brush
so the smooth brush you can press shift
s and that will jump over to the smooth
brush
you can see right there but i actually
don't really use that i don't press
shift s and then go to
the smooth brush what i do is let's say
that i'm maybe sculpting
like maybe i'm sculpting right here and
i'm adding some
clay right here then if i want to smooth
out the mesh what you do is you hold
down shift and then
just drag around and sculpt it actually
uses the smooth brush so it's not using
the
draw brush you can see it's just
smoothing out the mesh then when i let
go of the shift key
and draw now it's using the draw brush
again and then if i hold down shift it's
going to go
back to the smooth brush and if you want
to get to the draw brush
the shortcut key is x you can see right
here if i just hover over
you can see the shortcut right here
there's shift space bar but then there's
also the x key
i use shortcut keys for like the grab
brush and the smooth brush but the other
brushes i just find it really easy
to just move up and then click on
whatever brush i want to use
so it's really your preference whether
you want to just go over and click on
one of the brushes
or use the shortcut key all right now
you can see here
there's this radius and strength and you
can see they're also over right here
radius and strength so the radius
changes the size of the brush so if i
make this bigger
you can see now it's a really big brush
also the strength if i change the
strength up
it's going to be a lot stronger you can
see it's coming out a lot more
and also i'm pressing ctrl z to undo
my action shift control z will redo an
action and control
z will undo an action that's pretty
standard with most
programs now there are shortcut keys for
the radius and strength
if you press f it's going to change the
radius so you can see i can just press f
move this up and make it bigger or f
again
make it smaller and so you can very
quickly just use the f key
to change that and then if you want to
change the strength you can press
shift f so if i press shift f now you
can see
there's this um it kind of gets black
and then it kind of gets more
transparent
the darker it is the stronger it's going
to be you can see here now it's 1 and
then it's like 0.7 0.6 0.5
and if you make it a lot smaller it's
going to be not very strong at all
now i wanted to go over what's called

Watch video from 15:00 - 18:00

matte caps because you can see that
this kind of white look is maybe a
little bit boring and it might be kind
of hard to see
the form of your sculpt so if i go up
here and click on this drop down menu
you can see that there's different mat
caps and i've actually
imported uh more mat caps if you want to
add your own mat caps or create your own
there are tutorials on youtube you can
check that out on how to like make your
own mat caps or import
your own mat caps so you're probably not
going to see all of these because i've
added in my own
but you can just like click on a mat cap
like maybe this red one
so why matte caps are so important is
because they show you the form
of the mesh because if i move around
here you can see there's like different
reflections and stuff
and you can also use the studio so if
you want to use these different studio
ones you can
now you may have noticed that while i've
been sculpting it's mirroring it to the
other side of the object
and that's because the symmetry feature
is turned on
so the symmetry settings are right up
here and if you also go down
they're also right here and you can see
right here there's this x turned on if i
turn this off
now when i sculpt it's not going to
mirror the object
so if you're doing something like a face
sculpt then you're definitely going to
want to turn symmetry on because the
face is going to be pretty similar
on either side um but if you're doing
something else then you might want to
turn symmetry off
so this one right here is the main one
mirror x that's the main one that you're
going to use you could also use y and z
if you want
and it's turned on on default because i
think most people are going to be
sculpting like
a character or a face but you can turn
it off really easily
just right there now i wanted to show
you what these two buttons do
so this one right here you can see it
looks like a little pen
with like some lines around it if you
have this turned on which it is turned
on on default
what this does is it uses the pen
pressure sensitivity
in your pen to change the size of the
brush because this is the radius so it's
the size
so you can see right here if i sculpt
very lightly i'm not pressing very hard
it is a pretty small width and then if i
push down really hard you can see now
it's really big
now if you want to turn this off you can
just press the button and now it'll be
turned off
and it's not going to use the pressure
sensitivity to change the size of the
brush
and then that's the same for this right
here so that's the strength
so the strength is like how hard it's
going to be so if i just press down
pretty lightly it's not going to go up
very much but if i press down really
hard it's going to be coming
out a lot more and then what this button
does right here it looks like some paint
brushes
what this does is it makes the size of
the brush or the strength
the same between all the brushes so
right now
the radius is turned on so if i just
press f make this a little bigger
maybe i sculpt a bit and then i go to
another brush
you can see that now it's the same it's
82 pixels if i go to another one
you can see this one's 82 pixels as well
if i go to
this one 82 pixels they're all the same
so you may or may not want to use this
it really depends
if i turn this off you can see that now
the radius is only 35 pixels because
that's the default
then if i go over to a different brush

Watch video from 18:00 - 21:00

like the clay strips brush
and scale it up you can see now it's a
lot bigger maybe that's too big
and i can just sculpt in there and then
maybe i go to the draw brush
and there it is at 129 and then i can go
back to the clay strips and that's 114.
so if you want each brush to be a
different size then just leave this off
and every time you go into the different
brush
you can change the size but if you want
each brush to stay the same
so if i make a brush this big i want all
the other brushes to stay that same size
you can turn it on and now you can see
maybe i'll change this to like 100
and turn it on now each time i go to
each brush
it's going to stay at 100 pixels now
there is one other brush that i wanted
to show you
and that is the mask brush so i don't
use this brush very much
but sometimes i use it so let's say this
is not a very good face but let's just
say i'm making a face
and i want to extrude out the
character's neck what i can do is i can
use this mask brush
and i can mask around the spot that i
want the character's neck to come out of
so i can just mask it in
and now if i try to sculpt on it you can
see that
wherever the mask is you're not going to
be able to sculpt on it
so how i'm going to extrude out the neck
is i'm going to press
control i and control i will invert
the mask so now you can see everything's
affected
except that little area so now i could
press g
and go to the grab brush press f and
make it way bigger
and then pull it out and you can see i
can't move anything else i can only move
the area that's not affected
so i can just pull out the neck right
there and then when i want to get rid of
the mask brush i can press
alt m so alt m is going to get rid of
the mask and now you can see
i can now just continue to sculpt the
entire thing
now you also may have noticed that while
i've been sculpting
this mesh is starting to get a little
bit low detail
so i'm going to pull out the nose here
with the grab brush and you can see here
that as we're starting to pull this out
we have less and less mesh to work with
so we need more detail to sculpt
so there's two ways to add more detail
and they're both down right here
there's the dyn topo and the remesh
first i'll show you the remesh
then i'll show you the dyn topo i
actually like using dyn toba better
but there are cases where i sometimes
use the remesh so let me just open up
this remesh tab
and you can see here's the voxel size
that's how detailed you want it to be
so then i can click on remesh you can
also press ctrl r that's the shortcut
for remeshing
and if i do that you can see it now
remeshed our object
and it made it even less detailed
because it's only 0.1
so that's actually really small detail
we want it to be a lot bigger because we
can't really sculpt with this there's
just not enough detail
so if i change this to like point zero
five
and then click on remesh you can see
it's even more detailed
i want it to be even more detailed so
maybe i'll change to point
zero one remesh that make sure you're
not going to make it too high though

Watch video from 21:00 - 24:00

because if you make it too high
uh your computer could crash or blender
could crash
so you can see here that's a lot better
and now we have a lot more detail to
work with
and it's you can see it kind of looks
like it has a weird texture to it that's
because
we were low really low detail then we
went higher so you're just going to need
to like smooth that out and kind of
sculpt it
to fix that but normally you're not
going to have that issue very much
and now i'm going to actually like give
this character like
bunny ears just to show you what i mean
okay so i've added these kind of like
bunny ear things
and you can see here that if i zoom in
you can see the mesh is starting to get
low detail again because yeah it's
starting to get pulled out
and we need more geometry so if i just
hit remesh again
you can see once it's finished it looks
a little bit weird but if i just
click on shift and smooth that out now
this is all smoothed out
and now we have a lot more detail to
work with so i can use like the clay
strips brush
hold down control and make the inside of
the bunny ears
just like that and now it has a lot more
detail because if i was going to do that
before let me just control z
that until we're back to the lower mesh
here we are if i try to sculpt in here
you can see it's been
stretched out and pulled so much that i
can't really sculpt
inside the bunny's ear but then if i
remesh this
it gives it lots more detail and i can
just smooth that out and then press ctrl
and then go in so basically with this
workflow you're continuing to sculpt and
then hitting remesh
and continuing to sculpt and then
hitting remesh so this is cool
but i like to use the other one which is
dyn topo so if i just turn this on
it might give you a little message you
can just click on ok i like to use
dyntopa better
because what this does is it adds
geometry
while you're sculpting so i like it
better because it's like more creative
and you don't really have to worry about
the
like technical side of sculpting or
technical side of digital sculpting i
guess
so i like to use something maybe like
three or five
uh with the detail size and now if i
just start to sculpt here
you can see if i zoom in it's gonna keep
on adding detail
so this is actually a little bit laggier
it's not quite as smooth
because it's adding detail while you're
sculpting so if i make the brush really
big kind of zoom out
you can see that's the detail size and
then
if i zoom in and sculpt you can see now
that's way more detail you can see the
difference from
uh here to here and then definitely play
around with this like if you want to
make this 10
you can see now it's going to be less
detail if you make this like two
it's going to be really high detail if
you make it something really high
it'll start to get laggy like that now
you can see it's kind of lagging
and it caught up but it was a little bit
laggy and then also you can see there's
this smooth shading
if you turn this on then while you're
sculpting it's going to keep
the shading really smooth let me just
change this up to five again
you can see now when i'm sculpting i
have smooth shading and you can't see
those vertices
um i actually like to turn this off just
because i like to see the vertices and

Watch video from 24:00 - 27:00

just
kind of see how the mesh is going uh but
you could definitely turn the smooth
shading
on if you prefer that now there's one
more setting i wanted to go over within
this dyn topo
you can see right here the detailing
right now it's set to relative detail
but i can change it to constant detail
and if i change it to constant detail
i'm going to need to change this up
like maybe to 60 or something like that
now when i'm sculpting you can see there
it is and when i zoom in
it's going to be the same amount of
detail and this is really useful for
certain things
i prefer to use the relative detail most
of the time
so that when you're zooming in if you
want to like make one part of your
sculpt more detailed
it'll just automatically make it more
detailed so it's really up to you which
ones you want to use
okay so let's just say that i finished
this uh
bunny human character this mesh is
really high in density
you can see if i zoom in here and i can
actually go into wireframe mode let me
just go into wireframe
you can see here here is all the
vertices and this is really
dense it's really dense so this might be
a little bit hard on your computer
especially if you go back into object
mode you're trying to like
do different stuff in the scene and also
you may want to share your sculpt
with someone so you might want to send
it to them and if it's a really high
dense mesh then the memory
of the blender file is going to be a lot
more and you also might want to upload
this to like a website like sketch fab
like if you want to upload your 3d
models
so that other people can look at them if
it's really high dense if it's too dense
then
you're not going to be able to upload it
and it's just going to be harder to work
with
so i'm going to show you how to make
your mesh a lot less dense
while still keeping the details so let's
go over here to the modifiers and i am
in back in object mode i can just hop
over back to the layout now
so i'm going to go over to the modifiers
and i'm going to add modifier and i'm
going to add
the decimate modifier so this value
right here the ratio
if i turn this down it's going to take
away
more and more of the mesh so let's just
change this to maybe like
0.2 so this is going to take away 80
of the mesh and only keep 20 of it so
it's going to you know calculate however
it does it
sometimes takes a little while to do but
now you can see
if i uh move my mouse over and press
or move my pen over this and press ctrl
a that's going to apply it and there we
go it took a moment to apply but now
it's applied
if i tap into edit mode now you can see
it's way
less dense this mesh is way less dense
but you didn't notice anything
when i added that in you couldn't really
see any difference let me just go back
here
so you can see it with it on so if i
press this button
it looks like a little computer monitor
this will make it so you can't see it in
the view
so this is how it is before just take a
look at it and now i'll turn it on
and there it is with it on and you
really can't notice anything
but it's eighty percent less dense
because we've made it
only 0.2 instead of one and if you make
this too small like point
zero one or something then it's going to
actually start to destruct your mesh
you can see there now it's so low that

Watch video from 27:00 - 30:00

um it's starting to get kind of low poly
so definitely don't turn this too low
but like point two
that's gonna take away a ton of the
memory but your mesh is still gonna look
the same
now i did wanna show you a common
problem that could happen
let's say you're trying to make a
character so maybe you're like adding a
sphere
and then maybe you want to scale it up
because maybe you want to make the head
kind of round so maybe you're going to
scale it up something like that
then maybe you add a subsurf let me just
turn that way up
and then i'll just apply that and now
let's go
into sculpting so now if i try to sculpt
this something looks off here
you can see that the circle is rounded
and if i try to sculpt
something is definitely wrong here you
can see it's kind of stretched out
the brush is really stretched out it's
like going way up
and you've probably figured out why this
is happening it's because i
scaled the mesh so for a while when i
was first learning how to sculpt i kept
having the issue because i was like
modeling an object like this and then i
would go into sculpt mode and the
brushes were acting really weird and i
didn't know why
so what i need to do to fix this is i
need to apply
the object scale if i press the n key
you can see here's the location
rotation and scale you can see the scale
is totally scaled up but these are all
at zero so what i can do is i can apply
the scale so what i do is i press ctrl a
that'll bring up this apply menu and
then you can choose
location rotation or scale or all
transforms
i'm just going to click on scale and now
that i've applied that i can go into
sculpt mode
not edit mode sculpt mode and now if i
sculpt it
it's going to look really nice so i've
talked over all kind of the basics of
sculpting and also kind of the technical
side of it like the different brushes
and things like that
and the different settings but i also
wanted to talk about
the artistic side of sculpting because
even if you know all the brushes and
know how to use all the settings
it still takes a lot of practice to get
good at sculpting
and i have definitely come a long way
i'm gonna put up on the screen over
there
some of my first sculpts when i started
sculpting i think i've been sculpting
for about three years now and i've been
using blender for a little over four
years
but you can see right here up on the
screen some of these sculpts are
really bad and so if your sculpts are
looking like this
don't feel bad you can definitely
improve um because this is how i started
out
just like drawing or painting or another
artistic skill
sculpting takes a lot of work and
practice to get good now here are my
more recent sculpts and you can see
i think we can all agree that these are
definitely improved
i'm still practicing a lot and i'm
trying to get better i know that i still
have a lot to learn
but i think i've definitely improved as
you can see from
my first sculpts to like three years or
so later
so if you're starting out and your
sculpts are looking really bad just know
that
that probably happens with pretty much
everyone and it just takes some time
to learn how to sculpt if you keep on
practicing you're gonna get better
but i do have a few tips for you that i
think are important to know
to get better at sculpting faster so my

Watch video from 30:00 - 33:00

first tip is to use a drawing tablet now
i know i talked about this earlier but i
just want to say it again
i think it's really important i think if
you use a mouse you're really limiting
yourself so
even just buying a cheap pad tablet is
going to be way better like a hundred
times better than using a mouse
and my second tip is to move around and
sculpt from lots of different angles
because you can see here on my first
sculpts i don't think i was doing that
enough i was kind of just sculpting from
maybe the front and you can see my faces
especially looked very flat
and that was also just me really not
understanding the forms and
also not really knowing the anatomy of
the face very well but definitely moving
around constantly
sometimes looking from the left
sometimes looking from the right because
you're not really drawing here you're
really working with 3d
forms so move around look at lots of
different angles
to get your shapes right my next tip is
getting familiar with
the object that you're sculpting so for
instance if you want to sculpt heads or
if you want to sculpt
characters then learning anatomy is
really important
i mostly want to learn how to sculpt
faces and heads so i'm trying to get
better at
facial anatomy i'm trying to learn that
um i've been uh
sculpting some skulls so i can kind of
get the idea
of the facial structure like the bone
structure i also do sketching and
drawing and i think that definitely
helps and learning things like where the
fat pads are and where the different
muscles are
can really help so if you're trying to
do characters or faces learning anatomy
is really helpful
if you're trying to sculpt other things
like animals like learning animal
anatomy
is really important really try to
understand the form of the object that
you're trying to sculpt
and that leads me to my next tip which
is using reference
i think most of the time you should
always use reference unless you're kind
of doing some
maybe challenge where you're going to
try to challenge yourself and not use
reference
but most of the time i think you should
use reference reference is super
important
i use reference almost all the time for
all of my artwork
because it's kind of hard for us to
remember all the details in different
things like for instance sculpting a
head
i highly suggest using reference i
really think it's going to help you to
sculpt better
there's also a program called pureref
and i'll leave a link to pureref
in the video description and pref is a
really great reference photo program so
i have a multiple screen set up on my
computer and what i can do is i can
open up the pureref software and now i
can add in images
and i can move them and rotate them and
scale them and i can just kind of get
a nice layout with a bunch of different
images and then i can just look at it
while i'm sculpting or while i'm drawing
or whatever i'm doing so
if you want to check out that program
called pref i'll leave
a link in the video description okay my
next tip is to do
sculpting tutorials so there are a lot
of free
sculpting tutorials on youtube um two
youtube channels which i'd highly
recommend
are flip normals and digital clay
so i know that there are a lot of
youtube channels out there that have
sculpting videos but these two youtube
channels are my two favorite
so flip normals and digital clay i'll
leave links in the video description to

Watch video from 33:00 - 36:00

their channels
they have really good sculpting
tutorials and i can definitely recommend
them
and also don't shy away from watching
tutorials that use other software
like zbrush is the main software that's
used for sculpting
because once you know how to use your
software the artistic side of sculpting
it doesn't really matter what software
you're using
so i definitely watch um tutorials that
use zbrush or
blender or other programs once you know
how to do sculpting and blender you
could definitely watch zbrush tutorials
and take away the same things that
they're trying to teach
so my next tip is getting feedback and
getting feedback is super important
especially getting feedback from artists
who are more skilled than you
and there are some different places to
get feedback online for free
i have heard about some facebook groups
and i also have gotten some feedback on
some discord servers
so definitely look around and i'm sure
there's some different places online
where you can get feedback also if you
know someone who's more skilled than you
you could definitely show them your work
and hopefully they'll be able to give
you some feedback
i still have a lot to learn i'm
definitely still learning sculpting
if you want to get some feedback from me
you can leave a link to your artwork and
ask for feedback
i'll try to give feedback if i can but
i'm definitely still learning sculpting
i
am happy with some of the artwork that
i've made but i still have a lot to
learn
and my last tip is to practice practice
practice
so just keep on practicing don't give up
i've probably sculpted hundreds of heads
and i still have a lot to learn i'm
gonna put a bunch of images up here to
show you a bunch of different heads that
i've sculpted
and this isn't even all of the heads
that i've sculpted i've sculpted even
more
just to show you that it does take a
really long time but if you keep on
practicing you are going to improve
and also there's this sculpting
challenge that's really fun it happens
in january
if you haven't heard about it it's
called sculpt january and i'll leave the
link to the website down below in the
video description
so sculpt january is a sculpting art
challenge that happens
in january and there's a calendar where
every day there's a word
and you're supposed to sculpt something
that's related to that word so after the
month of january
you have 31 finished sculpts so every
day you sculpt one thing
and it really helps to just get in a ton
of sculpting practice
i've actually done this for three years
already so i did it in january 2018
2019 and also this year 2020 so it's
really fun if you want to do it
other artists are doing it too which can
kind of help to motivate you and by the
end of it you'll get in a lot of
sculpting practice
so that's gonna wrap it up for this
video i hope that this video has helped
you
to get started with sculpting if you'd
like to support me and this channel i do
have a blender market store
where i'm selling 3d models and assets
and tutorials and i also have a patreon
set up where you can get a 3d models and
assets that i sell and you can also get
all the tutorial files on my patreon so
if you'd like to support me the links
will be in the video description to my
patreon
and my different stores where i'm
selling these 3d models and assets and
tutorials
but even just following me on youtube
and watching my videos are a really

Watch video from 36:00 - 39:00

great way to help out
so thank you for your support thank you
so much for watching and i'll see you
in another tutorial

Welcome to my Blender Beginner Sculpting Tutorial! In this tutorial, you will learn all the basic tools and features you will need to know, to get started with ...

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  1. Hi! This tutorial helped me a lot! I just started using Blender and you really saved me. The tutorial was clear and easy to follow. Just one question: is there any way to unwrap a sculpture made like you showed in the video? I'm trying to give mine some color and for the life of me I can't find a tutorial that works for my case. Thanks again for the tutorial!

  2. Came here here to check how to set up sculpting properly on the new version, instead got him trying to sell me a drawing tablet… Just gonna find a different video. e.e

  3. First thing im gonna do is to buy a standing desk and then buy my non display tablet. Tho I love visual effects and concept art too.

  4. This is really great, clear explanation and the fundamental tools of Blender sculpting. Kamvas 20 arrived yesterday and now learning my way around the interface. Thanks for the insight and guidance.

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