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SearchThisVideo: Sculptris Basics Tutorial – Female Head 1

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Watch video at 00:00
hello everyone today I'm going to be
showing you some little sort of short
lessons in sculptress now anybody who's
sort of uses ZBrush if you haven't heard
of sculptress it's made by the same
people if you actually go to the
pixologic website go to their products
and go to sculptress
and you can sort of read up on
sculptress here see what they can wear
you can do the program you just click on
the download link and whichever your
operating system is and then you'll fill
out the name address name and email
address and they will send you a link to
the to actually download sculptress and
in fact it's 100% free it's not a demo
it's not anything that you need to sort
of upgrade or pay any money for it is a
free program which is quite simply
amazing when you realize what the
program is capable of it's not quite as
functional as ZBrush but I actually
prefer it for some functions for some of
the things that you can do with it you
cannot actually do in ZBrush and the
main reason for this is that sculptress
uses something called dynamic
tessellation and I'll just show you what
dynamic tessellation is so I've got a
wireframe and I'm just going to be going
quickly through these lessons so you
you'll be able to pick it up it's it's a
very simple interface here a lot simpler
than say brush so I just clicked on the
wireframe button and you can see that
the hotkey does come up if you want to
use hotkeys I don't bother it's just so
simple and I'm just going to switch on
symmetry
that's fine normally you'll be you'll
have symmetry enabled anyway so this is
the the sphere that you start with and
to give you some idea of what dynamic
tessellation is I'm just going to go to
the grab tool which is similar to a move
tool we're just going to hold down shift
and scroll up with the mouse wheel just
to increase the size you can see that
you can also do that here if you want
now if you look at the wireframe here
you can see it's it's you know a
basically a simple sphere you can see
that it uses triangles instead of quads
but if I click with the grab tool you'll
notice that all of that all of those
triangles have suddenly sort of been
chopped up and turned into smaller
triangles and depending on the size of
your brush determines the size of the

Watch video from 03:00 - 6:00

triangles that are left behind now if
you ever find that you've you've
basically put too much detail into your
model you can come in here with the
reduce brush and you can use that to
sort of try and bring down the number of
triangles and the good thing about this
reduced brush is that it will try to
reduce the triangles while still keeping
the details that you have sculpted into
the surface so it's going to analyze
your mesh and decide which the triangles
that you need and which triangles it
could possibly do without and if you
want to do that on the O on the total
sort of model you can just say reduce
selected and that will though
actually bring in the the whole sort of
model and and just reduce the triangles
down as much as it can there and you can
see there that we've gone back down to
about six K triangles so what I'll do is
I'll just do a new scene with just a new
sphere just so that we are starting at a
similar place so what can we do with
sculptress well I'm gonna try and create
a sort of a head shape so again holding
down shift and scrolling scrolling up
with the mouse I'm just going to use the
the grab tool and I'm gonna pull out
sort of a chin like a jawline here and
at the back of the head I'm just gonna
lift this this back up just to sort of
give us a a bit of a sort of more of a
skull type shape to it I'm going to hold
down shift and just just left mouse
button over here that's that's just sort
of to smooth it and I'm also going to
grab a little bit and unfortunately it
looks like I am slowing down a little
bit because of the recording but that's
alright so just sort of getting that the
basic shapes done now excuse me sorry I
do have a little bit of a cold but I'm
going to have to speed this up a bit I
think so I'm just going to get some some
nice sort of basic geometry in here and
so we can put in sort of eye socket type
shapes here I didn't want that nose
Ridge to be slow to be so far in so I'm
just going to bring that back out I'm
going to bring out a nose sort of shape
here
and you can see that wherever I'm
sculpting more detail it it really is
coming in

Watch video from 06:00 - 9:00

going oh you need you need more
triangles there here let me get that for
you
and so it is it is just doing that
without you even telling it oh I need
more triangles here which is what you'd
have to do in any other program
including ZBrush in fact but sculptress
is just so much nicer than than those
programs for just sort of forgetting
that you're using a program just
thinking that a map y'all I'll just sort
of sculpt something like like I'm using
clay so what I'll do is I'll try and
bring some of the side of this nose in
just so that we can sort of coming
behind the nostrils here and losing a
little bit of volume on the cheekbones
which we can just bring out like that
I've got sort of a very simple cheek
there so I'll just sort of bring that
down you can see just how plastic this
this workflow is have plastic this
material feels and pliant which really
does make it a lot like using clay so
I'll just come in with the inflate brush
Wow the hotkey for inflate is see I
wouldn't have picked that but I don't
really sort of have to remember that I
just need to move the mouse just a
couple of inches over so
I tend to use the grab brush more than
more than any other brush I say brush
tool okay so just coming in here and I'm
just sort of creating like the the sort
of the rough the the rough shapes of
what I want to sort of create here and
again that was holding shift to smooth
down and I'm just going to bring this
middle off the brow down just a little
bit just to give it a little bit more
expression there and bring this these
sides up now might bring these sides
forward just a little bit just to give
us sort of a a bit more of a a nice sort
of cartoony outline of bone masses and
bone shapes there now what I'll do is
probably I want to get a mouth shape
coming in here
just get out remove the bottom of this
nose up just a bit so what I'll do is
I'll actually do some masking so I just
brought my cursor size down I'm just

Watch video from 09:00 - 12:00

going to click around just to give
myself some geometry just so that I know
that there's there's enough there and
then I'm going to hold down control and
drawing with control draws a mask and
this this actually goes off the strength
of the the brush that you're using as
well as the size and holding down ctrl
and alt ultra versus anything that
you're that you're doing so holding down
ctrl and alt will actually take away
from the mask so I'm just going to
just create more or less this this sort
of mouth opening just sort of a a bit of
a slit there and now I might if I hold
down control if I hold down control and
mouse wheel down you'll notice that
these strengths up here actually reduces
if I do that and then sort of come in
with the masking you can see that I am
softening the edge a little bit because
I'm using a slightly less strong version
of the mask and this is just so that we
have a little bit of a smoother sort of
gradient from where it's masked and
where it's unmasked so with that done
I'm just going to hold down shift and
scroll up to get my grab brush on my
grab tool cursor larger I'm just going
to off in space here hold down control
and click and that's going to reverse my
mask a lot of these hotkeys will feel
all these techniques will feel very
familiar to you if you've used a brush
so now I'm just going to pull in with my
grab tool now it's not going in as much
as I'd like because I've still got my
strength turned down so I'll hold down
ctrl and scroll up just to increase that
up because I like a nice sort of nice
strong grab tool and then if I sort of
pull in and you can see that we are
getting much more sort of much better
result there I'm just going to hold down
shift to do a little bit of smoothing
and then continue to sort of drag in
there now you can see it's it's looking
a little rough but that's fine I can
reverse the mask and just sort of sorry
and then holding down shift not control
just sort of just tap with the with the
shift key down just to sort of do a
little bit of basic smoothing there and
if you want to really sort of smooth and

Watch video from 12:00 - 15:00

get sort of back to working this
properly just hold down control and drag
an empty space so that we get rid of
that mask and your you'll find that that
will that will make the yet roll the
edge hold smoothing a lot better and
will also fix up your topology as well
which might not necessarily happen if
you have a mask on it so you know that
we've got that I'm just going to fix up
the shape of this mouth a little bit so
I want a mouth that's a little bit sort
of narrower and I want this bottom part
here I want to sort of pull a lip out
from this from the bottom of this mouth
so I'm just going to come in here making
sure that I've got the geometry that I
need I'm just going to hold down control
again and drag out a bit of a lip shape
I'm going to hold down ctrl and alt just
to sort of narrow it towards the sides
here and that should be fine and you can
see that this is a fairly hard edge and
I'll show you what it sort of what
happens when we use more of a hard edge
mask so ctrl click and shift mouse wheel
and now if we pull out the lip you can
see that we get sort of a much more
Stern edge there so just bringing that
out a little bit and again tapping the
Duffing with the shift button held down
just to sort of give us that that's
smoothing there and you can see that's a
fairly ugly looking lip but if we sort
of take the the mask off we'll have a
much better sort of smooth with that and
what I'll do is I'll take my draw size
down and I will again click around this
lip just to give us that more geometry I
might even take it down a little bit
more and you can see that we're getting
quite a bit of geometry here and now the
way that the smooth takes effect is that
it smooths based on the polygons around
it so if you've got a lot more polygons
around it doesn't have to go as far to
find something to smooth against which
means that you can sort of smooth
without losing quite so much of that
that volume or that detail but it you
know it can work against you so just
sort of just be aware of what you want
to achieve and how it achieves that you

Watch video from 15:00 - 18:00

can see that we're getting a much better
sort of result they're a lot less sort
of cancerous look
as what we had before they can see that
it it sort of juts out quite a bit in
the middle there which looks good in
profile but from this side it's it's not
that great so I'm just going to bring up
this
besides here as well
and again smooth
and what I might do is with the inflate
brush just come along with underside
here just to give it more of a sort of I
think the the term is pendulous look
like a pendulous bottom lip so there we
go we've got we've got a lip there and
if you want you you and you should
always sort of do this go backwards and
forwards between wireframe and and not
just to see how it looks without that
that sort of wireframe shading on there
speaking of shading if you want to work
in a different material it's very easy
you can sort of have all sorts of looks
to your to your model and each one will
sort of give you different modeling
advantages I find that if you pick
something that is close to what you are
going to eventually sort of render your
model in you get a better result in a
bit sort of like Chicago as well so yeah
just just remember that and just sort of
just try to pick something that's close
to what you are eventually going to be
picking as your models sort of final
material and and your result will be
much better so I'm just going to well
there you go serendipity I actually
thought I was using the grab brush but I
use the inflate brush but I kind of like
that shape so I'm just going to keep
that that sort of shape there I might
sort of smooth it out a little bit and
I'm just going to pinch in at the sides
there you can see that this nose is
quite a bit bigger than it needs to be
but that's alright we can we can come in
here and we can we'll be developing this
anyway
so don't be too alarmed by it being sort
of too oversized the trick with
sculptress and I suppose that this also
applies to things like ZBrush is to be

Watch video from 18:00 - 21:00

bold with your movements just sort of do
things that might sort of you might be
nervous about that you'd be like oh
that's too much oh I'll never sort of
fix that up yes you will you'll be able
to come in here and go no I don't like
that and then sort of come in and and
just completely change it for for
something that you like better so just
be bold just don't panic too much about
getting the perfect shape because
perfection is something that you work
out with these programs you sculpt it
out you don't sort of you don't
immediately go in there and create
perfection right off the bat as you can
see from this head I sort of started out
with very rough strokes so you can see
that we're getting some quite good
shapes in here I'm just going to bring
that in a little bit and then back out
and so yeah you just sort of just have
to play around
bring in side here just bringing out the
suggestion of this pie here so at this
initial stage I like to sort of I like
to come up with a model that it looks
like it has its eyes closed and then
sculpt eyes out of that so you can see
this this is our starting point for our
head and in the next lesson we'll be
continuing on with this and just sort of
getting some finer detail in there so I
hope you can join me for that lesson

Just a simple example of sculpting in Pixologic Sculptris for new users. Presented as is. Skip ahead if you find it boring.

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Comment (0)

  1. YAY NOWZ I CAN MAKE PENIZEZ!!!!!!!!!!!!!
    just kidding…i'm trying to make models of creatures that will live in the future,(if the humans disappeared)
    if we don't somehow go extinct the world will probably just be metal and no other animal other than some fish and animals in captivity……

  2. Viewers who are following along: In case you're wondering why your sculpture isn't behaving quite like his, be sure that you uncheck "Show symmetry line" in the Options panel.

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