Shadowrun: Hong Kong – Rigger Build

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Watch at: 00:00 / 00:00:20her rigors are one of the most potent fighters in the Shadowrun however they must be pretty concentrated to a cave that you see so their skills are intelligence drone control and round combat and run combat the rewards for the first five levels are a rather mediocre so an extra armor extra curacy some damage that's nice but nothing truly important however it's at the level 6 where the real deal begins because there what you have is the plus one extra action point for your drones and that means suddenly they do 50% more damage or they have 50% more movement they even can kite a bit like you know get out of the corner shoot once get back into the corner that's really really potent and that is rather fast to a cave or rather you aim to achieve this very very fast so you're starting build of course your race won't be org or draw because you need to have 9 natural intelligence and you're starting build will be 5 intelligence control combat for body simply for the precaution and one point of charisma because I'm spending just the two karma to gain an etiquette is pretty cool so go for academic or shadow a runner and next the first 18 karma you earn the absolutely want to earn to spend to earn that sixth level of drawn combat because it's very very efficient and now your true power unlocks and after this you have a rather heavy choice do you splash something or not you see did trigger is not a great character for splashing sure you may go for a deck and for example but that makes the entire process real real slow because you really want to build up like six or so a seven or eight deck and fast and that's not really viable because you need to also focus on these ones so you will not be that great of a Decker and while you will be able to use the non-combat options with deck and the matrix will be rather closed for you so instead if you want to play as a more story oriented rigor I'd rather you go for the high biotech because high biotech is something that's not really viable for any other build because the decorous usually play as the hybrids either word with magic or the guns and they're really start for the skill points and well so you are but outside of this no one can really afford up for this so if you want to see those interest in biotech dialog options that's pretty much the only way well if you don't want you can always say screw to this and just to continue to develop your drawn control skills so raise them up to eight then I guess take a bit more a body and then finally finally polish them up to the maximum value and that's it so past this stage you have 44 points available of course you don't have any other options if you've put them into the biotech previously but if you don't what you can do is to go for some weight game quickness so just quickness and dodge quickness and dodge you see in reality by the end of the game you won't be quite as shifty fellow and that's good because while your grounds kick their collective butts you can just sit somewhere safe and not worry too much for your skin so that's how the ringer plays that are a very straightforward it all about a given the magical tribal success and that's pretty much it hope this have been useful for you have fun playing gamesWatch at: 00:20 / 00:40Watch at: 00:40 / 01:00Watch at: 01:00 / 01:20Watch at: 01:20 / 01:40Watch at: 01:40 / 02:00Watch at: 02:00 / 02:20Watch at: 02:20 / 02:40Watch at: 02:40 / 03:00Watch at: 03:00 / 03:20Watch at: 03:20 / 03:40Watch at: 03:40 / 04:00

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  1. you can save a lot of karma points with cyberware – 9 from +1 INT in brain, +1 CHA from body, +4 QUICKNESS and +2 Ranged combat from both arms and legs mods.This combined with stat fetishes will free karma points for a few dips – to body, cyber affinity, spirit control for totem, …


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