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SearchThisVideo: Styx: Shards of Darkness Review

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maybe you never heard of a little 2014

stealth game called Styx master of

Shadows but its sequel six shards of

Darkness is worth paying attention to

with great level design and grotesquely

fun abilities for its goblin hero it is

mostly a pleasure to skulk through so

the gate is closed all night yeah nobody

was allowed near dewitt house not

everybody seems happy about that down

there the broad visual strokes of this

fantasy land resemble classic Tolkien

and the take developer cyanide presents

here is a Dark One suited to a game so

drenched in shadows and cutscenes and

fourth wall breaking remarks stop

killing me and I won't tell anyone what

you did with that apple pie 6 comes off

as a welcome foil to all the dour and

untrustworthy folks around him

cyanide unfortunately doesn't get as

much mileage out of this rich setting in

lore as you'd expect in the 15-hour game

the opening levels of shards of darkness

present wonders of vertical design

complete with sticks shimmying and

grappling his way through lovingly

crafted levels that take hours to

explore they're stuffed with chests

wardrobes and baskets for six to Hyden

and alarms to booby-trap the ledge

jumping and rope swinging never feels

quite as precise as it should but

fortunately there are usually small

elements of the richly interactive maps

but about halfway through it essentially

starts to recycle the earlier levels for

the most part the only differences are

the introduction of new foes like

armored enemies who can't be killed by a

dagger or dwarves who can sniff out

these smelly sticks and he creeps too

close so in something gave up bailed

there's a green skin looks around it

good thing the self gameplay is so

appealing The Golem like sneaking is the

best thing about shards of darkness as

it allows our green friend to dart under

tables and jump into crannies has larger

adversaries can't but it is the

secondary abilities where the true fun

comes in after unlocking skills 6 can

barf out and take control of a clone of

himself or poison guards by spewing bile

in their water or food he can also turn

invisible on a tight spot but it's such

a massive drain on Styx's powers that it

rarely feels overpowered 6 can also

craft weapons with the limited supplies

he finds including helpful traps that

take out armored guards or darts to

provide some ranged attacks

shards of darkness includes a

serviceable cooperative mode but it

works better on some missions than


and those were sticks just has to stay

completely out of sight

another goblin hanging around can be

more frustrating than helpful and there

aren't any good tricks to help each

other stay hidden

best of all sticks no longer gets locked

into combat as he did a master of

Shadows it's mostly a case of waiting to

parry at the right time and if you miss

you're dead so it's best to run if you

can it's a shame the enemies don't

differ much from each other

shards of darkness includes everything

from drunken pirates to heavily armored

elves and burly dwarves but when

fighting or killing them stealthily they

all behave about the same at least AI is

fairly decent this time around

sometimes I'd catch them bugged and

walking in tiny circles doing almost

nothing when I killed their friends in

front of them or most annoyingly I'd see

an ogre standing on air when the trap

Watch video from 03:00 - 6:00

door he was supposed to fall through

opened but for the most part shards of

darkness requires no tricks to learn the

secrets of its stealth don't be seen

that's about it and as it should be 6

shards of darkness greatly resembles the

earlier sticks master of Shadows but

cyanide improves the gameplay this time

around with the inclusion of craftable

weapons letting you flee from combat and

expanded abilities it presents an

interesting world to explore but waste

its potential by recycling environments

from early missions co-op mode is fun

but only selectively as some self-only

missions seem far more manageable on

one's own for more self games

shenanigans stick with IGN

Styx: Shards of Darkness reviewed by Leif Johnson on PC, PlayStation 4, and Xbox One.

The First 15 Minutes of Styx: Shards of Darkness

Styx: Shards of Darkness Gameplay Walkthrough

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Comment (0)

  1. Truthfull co-op review NOT RECOMMENDED for coop, very broken
    + Awesome single player experience which makes it a very good game.
    + Really cool to play together, one of the few games
    around where this actually is possible beside Saints row series.
    I just love this even if it doesnt seem tested before release.


    – No playing around in co-op mode, second player is just extra life
    for the first player and have to wait for all the time when a risk
    is being taken.

    – No save possibility as in Styx 1, which means no relaxed feel
    when you try to teamwork, when you see 2 targets you seldom
    dare to try to take them out because if you fail you will have to 
    restart the whole map even if you managed to finish first part of it. 

    – Why play as goblin when it makes clumsy noises by default, really weird.

    – No playtesting in co-op by the devs to see what is actual fun

    – Vials of life (hp drink) is of no use except you can
    get hit by a dagger and survive, in first game there was a chance to take a stab
    but actually win the fight.

    – You MUST take turns when you play in co-op mode otherwise it don´t work
    which unfortunatly doesnt make it an enjoyable co-op experience ;(

    – No zone where to respawn in like it is supposed too, We played one part of a level 
    and then came to second part where it was a zone ingame after cutscene, then when
    we both died we had to restart from the whole level which seems very bugged.

    Hopefully the devs will release a patch which makes it 
    possible to save ingame like it was in first game and put 
    the fun into co-op.

    If you like many others feel that the broken co-op needs to be fixed and allready spent more than 2 hours on it then join us in this thread and perhaps the devs will listen to us:

  2. May I suggest you stop overlaying the video with massive extended titles (the ones with the red background)? It's very annoying.

  3. I have to say that this is one of the worst games I have ever played, and I loved the first Styx game. The game is extremely repetitive and boring as well as being filled with bugs. I encountered a bug where I literally couldn't progress in a level and another where a boss couldn't attack. Don't buy this game.

  4. Why is it that any developer that works with Focus Home Interactive release poorly made great games with unique concept!? The Surge, Greedfall, Vampyr, A Plague Tale, Of Orcs & Men, Styx, Mars War Logs, Call of Cthulhu etc these are all amazing unique games but some of these are really poorly made. Focus, Cyanide, Spiders, Deck13 should really start putting more work in their games. Their games have a lot of potential.


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