Unexplored 2 explained in less than 3 minutes

Copy Help
  • Public/Private: Change the visibility of this video on your My Videos tab
  • Save/Unsave: Save/Unsave this video to/from your Saved Videos tab
  • Copy: Copy this video link to your system clipboard
  • Email: Copy this video link to your default email application
  • Remove: Remove this video from your My Videos or Saved Videos tab
search-icon
Watch at: 00:00 / 00:00:20[Music] unexpert 2 the wayfarers legacy is a challenging procedural rpg it has a note based open world and a cool twist on permadeath [Music] hi i'm yours dormant game director of unexplored 2 and i'm here to tell you a little bit about the game that we're making a typical gameplay session starts out in a town called haven which is a hub location where you can collect resources or gather intelligence and there you might find out about a key that's lost in an ancient temple somewhere a little further on the map and then you might set out to try and get to that temple and along the road you'll face encounters hazards enemies once you get past all these these challenges you find yourself at the ancient temple you might need to climb to the top of a cliff to gain access to the temple and in the temple you might find other enemies hazards traps puzzles a lot of things the game can throw your way because it's all being generated in an export 2 you play as the wayfarer and the wayfarer is a character in the game that's tasked to see the staff of yandere destroyed so at the start of the game you handed this stuff a very potent magical item that is actually a threat to the world and you need to take it to the first valley to the prime elemental forge where it can be destroyed so in our game there is a lot of opportunities to avoid combat by taking a fortune test which is our equivalent of the dice roll that you normally would have in a tabletop game the skills that you have as a character they will all play into this system if you have more skills you'll have more opportunities and more choices doing a fortune test to actually bend the possible outcomes to the outcome that you really want to have [Music] well this is a dangerous world so if you play an export you should expect to die once in a while once you have died you actually get to pass on your legacy you can actually choose to keep the world that you have keep the items or pass on the items that you found to the next wayfarer and start anew with a different character in the same world that actually has advanced a little bit further the legacy system that we've set up enables the world to respond to the choices that you made before so the things that you've achieved and the things that you've accomplished before they're still there or they might actually come back to bite you in the ass however as soon as you enter the first valley you're all in if you die in the first valley the game is lost forever that world will be gone save game will be deleted [Music] youWatch at: 00:20 / 00:40Watch at: 00:40 / 01:00Watch at: 01:00 / 01:20Watch at: 01:20 / 01:40Watch at: 01:40 / 02:00Watch at: 02:00 / 02:20Watch at: 02:20 / 02:40Watch at: 02:40 / 03:00

About The Author

You Might Be Interested In

Comment (0)

  1. This game intrigues me so much!

    So many roguelike inspired games as of recent have focused on the standard actiony dungeon crawl. But few have tapped into the types of roguelikes that are basically an immersive sim, tasked with you going on some grand adventure. This game seems to do just that!

LEAVE YOUR COMMENT

Your email address will not be published. Required fields are marked *