ZBrush Character Block Out Tutorial

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Watch at: 00:00 / 00:00:20welcome everybody I am folly GaN and inthis video we're gonna look at how toblock out a character in ZBrush I'mgonna try to keep it to as few or assimple as tools as possibleso pretty much everything that we'regonna be using is over here in the toolmenu and on-screen already so a sphereif you don't have this figure on yourscreen click up here under tool click onWatch at: 00:20 / 00:40spear 3d and then just click on makepolymesh3di've also turned on x symmetry which youcan turn on just by pressing the X keyon your keyboard I'll also be using thenot the 3d gizmo but the Transpo's linewhich you can get just by pressing W onyour keyboard and clicking this littlebutton up here I just prefer theWatch at: 00:40 / 01:00transpose lines so you guys can feelfree to use the 3d gizmo if you want aswe continue forward but let's go aheadand get started here so again like Isaid pretty much everything is going tobe over here in the tool palette withour good pal the sphere I pretty muchalways use primitives to block outcharacters as I feel like it's the mostWatch at: 01:00 / 01:20simple way to go about it keeps you fromyou know getting too caught up andmaking things too complicated early onso all I'm gonna do is duplicate oursphere and use my 3d gizmo to slide thatobject down pretty crazy I know verysimple and all we're gonna do is repeatthat process a few times here andWatch at: 01:20 / 01:40essentially we're gonna use these threespheres to make our torso and this oneup here is gonna be our head so let'sget another sphere in between and if youwant at this point you can scale thisdown using your transpose line or 3dgizmo there's also some options if weWatch at: 01:40 / 02:00scroll down here under geometry in sizeyou can directly adjust the size of thatobject in there so from here let's seelet's let's make our sphere neck alittle bit more thin and then I'll justuse my transpose line test to stretchthat out using move and pulling down onWatch at: 02:00 / 02:20that bottom piece and maybe maybe justlike a bit more thin so we'll continueon from here let's see we also need somearms and some legs but before we do thatand introduce the movebrush which is pretty much 90% ofeverything that I do in ZBrush happenswith the move brush and I'm going to beWatch at: 02:20 / 02:40using this brush we add a pretty largedraw size you can change that up here ifyou need to to begin just pulling andshaping some of the shapes here some ofour good good sphere friends to get thema little bit closer to the shapes thatwe would expect to see in a character soobviously starting just with the what isWatch at: 02:40 / 03:00going to be our ribcage up here this isgoing to become our hips in a momenthere and this is just going to be like alittle kind of inner connecting piecekind of the stomach area just kind of alittle kind of connective area betweenour ribcage and hips similar to our headand ribcage we got the neck connectingWatch at: 03:00 / 03:20in between there so already you can kindof see this starting to shape up I'veeven added in kind of a little bit of acurve here to make it feel a little bitmore dynamic it's important that we kindof get that in there early on so thingsdon't feel too stifflater on and we can always make changesto this later it does not have to beWatch at: 03:20 / 03:40perfect let's go up here continue justusing the move brush I'm keeping thingsas simple as I can during this stage nottrying to get caught up in details butmore so just focusing on the largerforms which is always tough which is whyI recommend trying to keep yourresolution of your geometry as low asWatch at: 03:40 / 04:00possible during this stage we'll look atthat more so here in just a moment butwe need some arms and some legs tocontinue on here with our characterbecause it's just a little stump boy butlet's go ahead and append some moreobjects so we can append down here withWatch at: 04:00 / 04:20another sphere and that just puts it uphere by our head at the top of thescreen let's just move our sphere aroundand stretch it out I'm gonna be usingspheres for pretty much everything it'sa pretty thick leg though so we probablydon't want it to be quite that large Ithink that's kind of a good startingpoint another cool little trick insteadWatch at: 04:20 / 04:40of continuing to append or duplicateover here and use their 3d gizmo andtransthose line to duplicate objects byholding the control key and clicking anddragging that object out so we can dothat really quick and drag out a lowerleg and then just kind of focus ongetting a little bit of an s-curve hereWatch at: 04:40 / 05:00in our upper leg as well and we're gonnahave to mess with all these shapes a bitmore as we continue forward try to shapethis up get a feeling a bit more closerproportionally to what we would expectbut that's a pretty good starting pointfor our legs and at this point we wantWatch at: 05:00 / 05:20to duplicate that over to the other sidewhich of course is in our tool menu aswell under geometry a modify topologyand we can just do a mirror and weld andthat should be okaywhat could happen though here we'repretty close there in the middle of thethe screen or in the middle of the Xsymmetry plane you'd get something likeWatch at: 05:20 / 05:40this or you could also very quickly getsomething like this if this is happeningto you just take your 3d model push itaway from the X symmetry plane or evenslide it out a little bit just to makesure and then run the mirror and weldjust so you're sure that those are notWatch at: 05:40 / 06:00combining they're in the middle of thescreen or in middle I keep saying screenmiddle of the X symmetrical plane it's alittle little frustrating when thathappens so just make sure that you areaware where you're symmetrical plane iswhen mirroring we also need some armswe're missing some arms on this so let'sdo that really quick I will just clickWatch at: 06:00 / 06:20on app end again grab another spheregrab that sphere and slide them right ondown here to our torso and what Itypically like to do when blocking outmy characters for figuring out thetransitional area of the ribcage andWatch at: 06:20 / 06:40torso into the shoulder girdle and armit's a really complicated area so Itypically like to have some kind ofconnective piece here to represent thethe deltoid as well as just kind of bethe armpit and we'll shape this up a bitmore later but for now just startingWatch at: 06:40 / 07:00with thisis perfectly fine that's what we've donewith everything else remember we're justtrying to keep things really simple sowe can kind of continue to pull andstretch out some more objects here forthe upper segments of your arm you caneven do this for yourself to kind oflike test it out bend your arm andWatch at: 07:00 / 07:20figure out where your elbow hits in yourtorso typically it's about where yourbelly button is so for us that looksabout correct there are some otherproportions that we're gonna tweak herelater but as a starting point that's apretty good place I'm just kind ofcontrol click and drag pull that out andI would say that our torso is probablygonna need to get a little bit longerWatch at: 07:20 / 07:40here in just a moment but before we dothat I'll just continue using my movebrush and try to shape up my rib cage alittle bit more looking a little bitwonky everything here is a little bitwonky but especially this rib cage letme see will turn on solo mode down hereWatch at: 07:40 / 08:00and I'm going to push up on the rib cageusing my move brush just get that alittle bit closer to the shape that wemight expect and we're starting to getthose two slot in a little bit nicerwhich is always a good thing that'sreally starting to shape up nicely andlet's mirror our arm over to the otherWatch at: 08:00 / 08:20side instead of doing this twice I thinkI'm just gonna merge it down on thesetwo objects just like that and then wecan mirror those all at once mirror andweld and let's just make sure we hit thex key on both of these so that oursymmetry is back on alright so we'veWatch at: 08:20 / 08:40done it we've got pretty much everythingin there - hands and feet which we canworry about later this is the stage thatI would start taking everything andworking on it all as a whole so it'sreally important that you don't get toofocused and zoomed in workon one area because you get a little bitof tunnel vision so it's important toWatch at: 08:40 / 09:00take a step back and look at everythingtogether and right now everythingtogether doesn't look all that great sowhat we want to do is go into our Zplugin menu and under transpose masterclick on T pose mesh this is going totake all of your all of your individualsub tools and combine them but it onlyWatch at: 09:00 / 09:20combines them temporarily so if I make achange to this and go back to the Zplug-in and click on T pose sub T itwill go through all of our sub tools andapply all those changes to those subtools very quickly so let's go back toour T pose model here I'll undo that andwe can begin shipping this up andworking on it with X symmetry so makeWatch at: 09:20 / 09:40sure that's on and let's go ahead andjust start with the head and neck areaand begin just using the move brush yetagain to start shaping this up andcontrolling the form a little bit moreso we'll adjust the head maybe use thesmooth brush to thin out the neck alittle bit nothing needs to be perfectWatch at: 09:40 / 10:00at this stage remember that we are justkind of blocking things out trying tokeep stuff really simple and clean andit's really easy to you know take it astep too far so let's make our torso Ithink a little bit longer and probablyWatch at: 10:00 / 10:20our head a little bit smaller lookinglike a watermelon up there but let's uhget the halfway point of our charactersheight about where the crotch is thereat the bottom of the crotch so to dothat I think I will just select all ofthese objects do a could do a quickWatch at: 10:20 / 10:40control tap on the canvas and hide allof that and just lengthen my torso alittle bit more so that's feeling a bitbetter to me maybe we could widen outour hips and our butt as well as ourribcage and stomach things are kind ofWatch at: 10:40 / 11:00feeling a bit thin this also is verydependent on the character that you'retrying to create you could haveyou know a big fat or muscley dude youcould have a really thin femalecharacter all of this is going to bereally dependent on a lot of thosecharacter decisions let's just from theprofile make sure that we're not gettingWatch at: 11:00 / 11:20too bland and straight up and down sowe'll get a little bit more curve inthere as well as just continue adjustingsome more geometry here in our legs andI'll just kind of use this incombination with the smooth brush andmaybe try to thicken these bad boys up aWatch at: 11:20 / 11:40little bit and that's starting to feel abit better because our legs arecurrently 1 sub tool that we appendedinto Transpo's master it's going to makeboth of these the same polygroup so ifyou're having trouble and you want toselect just one of these using your 3dgizmo or transpose line you can justWatch at: 11:40 / 12:00control click and drag from one objectto another and it will topologicallymask that polygon island so that's whatI did there to only select that piece ofgeometry all right we'll try to finishthis up quick because my favorite dogsare going crazy so let me just here withmy move brush a little bit more try toWatch at: 12:00 / 12:20thin this out as it goes down get somemore kind of tapered shapes in therelike I said we'll worry about the armsand legs later on we can kind of getsome more shape down there our arms looksuper super boring but let's just kindof thin out our melon of a head a littleWatch at: 12:20 / 12:40bit more and that's feeling a bit betterto me as well as the arms we'll justcome in here and I think start to adjustthis shape a little bit more and we'lldo this pretty quick and I think that'sWatch at: 12:40 / 13:00probably good for a first pass here intranspose master we can continue to comeback and refine and make more changesfrom here but at this stage this isprobably a good point where you'd wantto grab your Z plug-in menu hit thattipos button get rid of our awkwardcurve there and go on back to individualsub tools and weWatch at: 13:00 / 13:20continue to edit and refine this morefrom here so this is the point at whichI would probably start adding some moretools into my workflow so using stufflike the clay tubes brush to build upand subtract form if need be as well asthe pinch brush and trim dynamic brushesWatch at: 13:20 / 13:40the pinch brush is great for kind offiguring out the plane changes of youryour character and the individual partsthat make up that character and the trimdynamic brush is a great brush that canalso help in that area for just kind ofvery quickly planing out certain areasand helping you to as well as figure outWatch at: 13:40 / 14:00where you need to make some continualproportional changes such as up here inour rib cage but really that's about itit's not really all that complicatedit's not you know a ton of differenttools that you have to use you canreally get by with using a very minimalamount of tools in ZBrush like I said IWatch at: 14:00 / 14:20think at the beginning of this video and90% of everything I do here is prettymuch the move brush at this point thisis probably where I would start todynamesh some of these pieces togetherfor instance in our legs we'd want tocombine these and continue working onthem so let's scroll on down into theWatch at: 14:20 / 14:40dynamesh menu and the resolution here isgoing to be pretty high by default atthis scale 200,000 Poly's is just waytoo much for what we want to do here soI'm gonna click and drag here let's trythe lowest resolution of 8 and that isactually perfect that is what we want Iknow it looks super messy and unrefinedWatch at: 14:40 / 15:00but in all honesty and that is what wewant we want something that's extremelylow poly and something that is going toact as insurance so that we don't beginkind of taking this past this most basiclevel where we want it right nowso now as I mentioned earlier we cancontinue using some additional brushesWatch at: 15:00 / 15:20stuff like pinch and clay tubes trimdynamic all that good stuff to beginbuilding up form if we want to startadding in something like Annie here I'mgoing to begin sculpting that up we canuse the pinch brush to define some planechanges a little bit more in here sothat's basically it that's basically theWatch at: 15:20 / 15:40entire process other than maybe startingto clean up and refine some of yourgeometry a little bit more and for thatI just recommend using zero measure soif you're at a point where you'redynamesh resolution isn't doing it foryou anymoreI recommend using zremesher to begincleaning up your geometry and startingWatch at: 15:40 / 16:00to get that to a little bit more of asimplified state yet again but also alittle bit more clean so that's lookingpretty good with just the default verylow resolution and maybe we could dothat for something like our arms up hereso we want to combine the pieces firstwith a dynamesh very low resolutiondynamesh and then a very low resolutionWatch at: 16:00 / 16:19zremesh to begin cleaning up andrefining those arms further so prettysimple geometry pretty simple workflowwe could do that for our torso as wellbut I would say that's a pretty goodplace to stop for now if you guys wantto learn more about blocking outcharacters and the character creationprocess I have my new course masteringappeal there's a link down below andWatch at: 16:19 / 16:40check that out as well as a link to myGumroad where I have a bunch of othercourses and tutorials for you guys sohopefully that was helpful for you guyshave a great rest err day and I will seeyou in the next video[Music]

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  1. Hi follygon. This video was so very helpful and I followed it to the very end. I tried and have been trying to use the blockout to sculpt a character but it's proved rather difficult. I can't seem to get it right and no matter how much I dynamesh or zremesh, my model seems to break. I'm still at the blockout part from going back each time I try to move forward. If it's not too much to ask, can you please do a tutorial on how to go from blocked to smooth or a step forward. I can't really afford your course now even though I'd want to but I find your content here really nice and helpful. If you can, I look forward to it. Thank you☺

  2. How do I merge all the sub tools together??? When I use the merge down button, it makes seams and if I try to smooth those seams, the parts get pulled apart and torn!

  3. thx u so much i know everyone seems to love using a base from zbruhs but I wanna be able to scult one from A to Z and tbh zbrush started to get on my nerve xdddd thx u so much for this video

  4. Is there any reason you use the 3D-Gizmo instead of the normal one?
    It seems to just be a more complicated version of the standard one

  5. No, I don't automatically have a sphere on my screen. (did you place yours?)
    No, the X button does not automatically enter symmetry mode. (and when I did, the sphere rotation is different from yours)
    already this tutorial is difficult to follow and it's 30 seconds in :/

  6. when creating the two segments of the leg and copied one segment for the other how did you switch between the two segmets that are in one subtool? im trying to follow the tutorial but im stuck here in the begining because i copied the top part to create the bottom but i can only edit the bottom part. how do i edit both?

  7. how do you edit the seperate segments of the body when its in Tpose? you didnt show us how to isolate them and edit them seperately and it doesnt say how to do it enywhere on the internet////

  8. i found my problem. so i managed to select an individual tool from the tpose mode and my program was just bugged when i tried to edit the arms. instead of selecting them it duplicate selected them. i thought i was doing something wrong but i decided to deform that strange copy over the original and when i clicked the button to tronsform the tpose back into subtools ZBrush froze and crashed. i guess it was not my fault

  9. i have another problem. i decided to pose my character in the Tpose option and when i came back to subtools the symetry just when bonkers. i cannot seem to fix it. am i supposed to use symetry in posing the kid and was i not supposed to use the tpose option? what is even the use of it?

  10. Hi!
    When i duplicate the mesh using control drag ( 4:30 ) , my upper leg is merged with the lower leg, and for some reason i cannot select the upper leg anymore.
    Using Alt click on my upper leg will select my lower leg.
    Any idea???

  11. Thanks so much. Before this I've been starting out my bodies with zspheres but it was much harder to make drastic changes or making stylizations like planes. I think this way encourages me to view things more broadly.

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